Hãy đăng ký thành viên để có thể dễ dàng trao đổi, giao lưu và chia sẻ về kiến thức đồ họa.
  1. Hãy đăng ký subscribe kênh Youtube mới của Việt Designer tại địa chỉ: Youtube.com/VietDesignerChannel để theo dõi các video về thiết kế đồ họa. Do trước đó kênh cũ bị Youtube quét không rõ lý do, trong thời gian chờ kháng cáo nếu các bạn thấy video trên diễn đàn bị die không xem được thì có thể vào kênh mới để tìm xem video sơ cua nhé.
    Loại bỏ thông báo

V-Ray 2.40.03 for 3Ds Max 2009-2013

Chủ đề thuộc danh mục '3Ds Max' được đăng bởi johanvie, 6/6/13.

Lượt xem: 39,679

  1. johanvie Thành viên cấp 1

    [​IMG]

    [​IMG]



    Features and Improvements
    BUILD 2.40.01 2

    New features:
    •VRayHairFarmMod:Added supportfor rendering
    HairFarm 2.0 with V-Ray;
    •VRayProxy: SupportforAlembic .abc files;
    •V-RayRT: Supportfor instancing;
    •V-RayRT: Supportfor ForestPro instancing;
    •V-RayRTCPU: Faster update when adjusting VRayLights;
    •V-RayRTGPU:CUDAspeed optimizations and
    optimizations forGK110 cards;
    •V-RayRTGPU: Supportfor theColorCorrection texture;
    •V-RayRTGPU: Supportfor the Mix texture;

    Modified features:
    •V-Ray:Added include/exclude objectlists for different
    color channels to the MultiMatte render element;
    •V-Ray:Added option to the VRayExtraTex render
    elementto avoid auto-renaming the element when the
    texture is changed;
    •V-Ray:Default memory limitfor dynamic geometry
    changed to 4000 MBfor x64 versions;
    •V-Ray: Fixed issue that was slowing down multi-core
    rendering for VRayProxy objects;
    •V-Ray:Optimized multi-core rendering forOpenEXR
    textures;
    •V-Ray:Optimizedunnecessary velocity calculationswhen
    no velocity channelisneeded;
    •V-Ray:v-Ray componentsnowregister inthe respective
    menus across differentlanguage 3ds Max builds;
    •V-RayRTCPU:Added supportforVRayHairMtl;
    •V-RayRTCPU:Added supportforVRayFur;
    •V-Ray scene converter:Addedmr_Sun/mr_Sky lights in
    exporttoVRaySun/VRaySky respectively;
    •V-Ray scene exporter:Added subdivided geometry export;
    •VRayEdgesTex:Improved the round corners algorithm;
    •VRayAmbientLight: Made some ofthe parameters animated;
    •VRayFur:Added “LevelOfDetail” optionto reduce geometry
    along the distance fromthe camera;
    •VRayHDRI:Added “Color space” sectionandmoved the
    “Gamma” optionthere;
    •VRayIESLight:Added anoptionto override the IESshape;
    •VRayIESLight: Made selecting boththe light and it’s target
    whenclicking onthe line betweenthem;
    •VRayLight:Addedapreviewofthe “directionality” parameter
    ofVRayLights inthe viewports;
    •VRayLight:Added“targeted” optionfor rectangleVRayLights;
    •VRayLight/VRayIESLight:Added textured lighting inNitrous
    viewport,forDome light enabled by anenvironment variable
    VRAY_DOME_VIEWPORT=1;
    •VRayMeshGeom:The sample pluginwas extended to create
    V-RayStandalone shaders onthe fly;

    Build 2.40.01 official (2 february 2013)
    Image courtesy of MOTYW3
    www.chaosgroup.com
    •VRayMtl: Made “Fog color” mappable;
    •VRayMtl: Made reflections to affectthe alpha of matte
    objects;
    •VRayMtlGLSL:Added ability to save and load compiled
    shaders;
    •VRayMtlGLSL:Added cubemap texture support;
    •VRayMtlGLSL:Added viewport color parameter;
    •VRayMtlGLSL:Added vr_brdf_light builtinBRDF support;
    •VRayProxy: Supportfor flipping of Z/Y axis;
    •VRayProxy: Supportfor visibility lists for .vrmesh
    and .abc files;
    •VRaySphereFade:Added supportfor box and
    cylinder gizmos;
    •ply2vrmesh:Added option to specify the name ofthe
    velocity attribute (-velocityAttrName);
    •ply2vrmesh:Added supportfor .hclassic and .bhclassic
    files produced byHoudini 12;
    •ply2vrmesh:Added supportfor color sets from
    .bgeo files;
    •ply2vrmesh:Added supportfor exporting the face and
    vertex normals in .geo and .bgeo files;
    •ply2vrmesh:Added ability to store the V-Ray user
    attributes when creating a proxy;

    Bug fixes:
    •Hair&Fur: Fixed crash when lit by VRayLightMtl with
    DirectIllumination on;
    •Hair&Fur: Fixed incorrect result with VRayHairInfoTex
    texture in “Position along strand” mode;
    •Hair&Fur: Fixed random swap of custom materials
    between differentHair&Fur modifiers when reloading
    a scene;
    •Hair&Fur: Fixed memory leak after rendering a frame
    since V-Ray 2.3;
    •imapviewer: Fixed crash when incrementally loading
    irradiance maps;
    •V-Ray: Enabled by default all channels in the MultiMatte
    render element;
    •V-Ray: Fixed crash when pressing the “Remove” button
    in the VRayLightSelect element with empty lights list;
    •V-Ray: Fixed export of objects with ‘:’ in the names,
    failing to compose file name;
    •V-Ray: Fixed incorrect normals forParticleFlow systems
    with ShapeInstance where the instanced object has
    explicit normals;
    •V-Ray: Fixed issue causing random crashes
    when updating material swatches with VRayCarPaintMtl
    material or bitmap textures;
    •V-Ray: Fixed issue causing white edges on matte
    objects lit with 3ds Max lights with area shadows;
    •V-Ray: Fixed issue with V-Ray object properties not
    applied when changing more than one at a time;
    •V-Ray:Fixedmisspelled “caustics_autoSave”maxscript
    property;
    •V-Ray:Fixed somewarnings that appeared incorrectly due to
    3ds Max 2013Unicode support;
    •V-Ray:Fixed standard lights’ “Atmosphere shadows” option
    of doesn’twork properlywithareaVRayShadows;
    •V-Ray:FixedUIissuewith MultiMatte render elementRGB
    channelnames;
    •V-Ray:FixedV-Raymaterials’to appear inthe respective
    categories inthematerial editor;
    •V-RayRT:Fixed Maxscript access for .warn_unsupported
    property;
    •V-RayRT:FixedVRayBlendMtl as coat of another
    VRayBlendMtlto render properly;
    •V-RayRT: Mirroring instance ofVrayIESlightusingOffset
    spinnerwhile runningRTsentthe lighttowrong coordinates;
    •V-RayRT:GImultipliers by objectwhichare greater than1.0
    werenotworking inRT;
    •V-RayRTCPU:Fixed artifacts inlayeredmaterials;
    •V-RayRTGPU:Fixed calculations precisiononCUDAand
    OpenCLrendering causing artifacts;
    •V-RayRTGPU:Fixed crashwith8-bittexturemode and light
    textures;
    •V-RayRTGPU:FixedOpenCLissuewithwrong transparent
    shadowswithmotionblur;
    •V-RayRTGPU:FixedOpenCLissuewithmotionblurred
    dome lights;
    •V-RayRTGPU:-scaled IESlights produced different result
    fromthe productionrenderer;
    •V-Ray scene exporter:Fixedphotometric lights conversionto
    IESlights;
    •V-Ray scene exporter:FixedRenderElementsmanager
    retrievalwhenselectedActiveShade rendering;
    •VFB:FixedissuewithmultithreadedICCprofiles loading,that
    could cause eithermiscalculations or crash;
    •VRayCarPaint/VRayFlakesMtl:Fixed issuewiththe flakes
    layernot respecting the global reflectiondepthlimit;
    •VRayDisplacementMod:Fixed crashwhen“Edge length”
    optionis setto 0,0;
    •VRayDisplacementMod:Fixed incorrect displacement result
    onmirrored geometrywhenusingNoisemodifier and
    motionblur;
    •VRayDistanceTex:Fixed towork as bumpmap;
    •VRayFlakesMtl:Fixedwrong bucketswhenrendering
    withDMCsampler;
    •VRayGLSLMtl:GLSLmaterialswere receivingnoGI
    whenevaluating shaders executed inlightloopmode;
    •VRayHairMtl:Fixed randomcrashincasewhenapplied to
    normal geometry;
    •VRayHairMtl:Optimizedmaterial sampling;
    •VRayIESLight:Fixed anissue preventing the lightto be
    selected inthe viewportwithno IESprofile assigned;
    •VRayIESLight:Fixed “Autogrid” optionincreationmode;

    Image courtesy of Chaos Group4
    www.chaosgroup.com
    •VRayIESLight: Fixed crash when setting ies profile
    through MaxScript;
    •VRayLensEffects: Fixed issue with remaining render
    elements in the VFB when the effectis deleted;
    •VRayLight: 3ds Max crash with dome light;
    •VRayLight: Fixed incorrecttab order ofUI controls;
    •VRayLight: Fixed issue causing theUIto disappear when
    switching the lighttype in 3ds Max 2013;
    •VRayLight: Fixed issue causing theUIto malfunction
    when toggling “enableHW lighting” during creation;
    •VRayLight/VRayIESLight: Fixed issue with
    enabling/disabling Nitrous viewportlighting;
    •VRayLight/VRayPhysicalCamera: Fixed issue with
    instanced targeted Vray cameras and lights causing
    flickering of “target distance” parameter;
    •VRayLightMtl: Fixed issue when in X-Ref’d scene with
    directillumination mode on;
    •VRayMtl: Fixed “Affect shadows” option to work with
    enabled caustics;
    •VRayEnvironmentFog: The “fog height” parameter could
    nottake negative values;

    Image courtesy of Chaos Group
    •VRayOrnatrixMod: Fixed issue concerning hairs
    collections with varying number of guide points per
    strand;
    •VRayPhysicalCamera: Fixed the “Horizontal offset” and
    “vertical offset” options showing different resultin the
    viewport and the render;
    •VRayPhysicalCamera: Fixed issue with animated zoom
    and motion blur;
    •VRayPlane: Fixed rendering with VRayBPTracer;
    •VRayStereoscopic: Fixed shade map improperly
    generated file names;
    •VRayBlendMtl:Displacementin the base material
    was not rendered;
    •VRayFastSSS2: Fixed artifacts when rendering
    point-cached motion-blurred geometry with
    displacement;
    •ply2vrmesh: Fixed crash duringRealFlow
    .bin files conversion;
    •ply2vrmesh: Fixed crash when converting
    .objfile containing face definitions with negative indexes;


    DOWNLOAD:
    2009:
    Code:
    http://up.4share.vn/f/291b10111e18191e/2009.rar
    2010:
    Code:
    http://up.4share.vn/f/7b4942434c4a4b43/2010.rar
    2011:
    Code:
    http://up.4share.vn/f/33010a0b0402030a/2011.rar
    2012:
    Code:
    http://up.4share.vn/f/2d1f14151a1c1c1d/2012.rar
    2013:
    Code:
    http://up.4share.vn/f/23111a1b14121211/2013.rar
    2014:
    Code:
    [URL]http://up.4share.vn/f/281b191c111e1819/2014.rar[/URL]

    ...
    Stick, FMP, Nguyễn Tất Thắng2 người khác thích bài viết này.
  2. mgr

    mgr Cựu quản trị

    :O cho mình hỏi ngu tí là cái gì vậy bạn, bạn có thể giới thiệu ít lời không ạ...
    FMP thích bài viết này
  3. johanvie

    johanvie Thành viên cấp 1

    :| Đây là 1 Plug-in hỗ trợ Render (kết xuất hình ảnh) cho 3Ds Max hỗ trợ vật liệu, ánh sáng rất tốt!
  4. Mixer_C6

    Mixer_C6 Banned

    hiện tại mình có cài V-RAY 2.4 này cho Max 2010.
    nhưng khi chọn Render thì V-RAY báo lỗi
    Ko Render đc
  5. ganuong

    ganuong Mới đăng kí

    hay thật , khỏi phải tìm lòng vòng , thank
  6. lilprince211

    lilprince211 Mới đăng kí

    Xin cho em hỏi, có ai hướng dẫn em hiệu chỉnh trong phần setting của V-ray không ạ ?! Làm đủ kiểu mà không hiểu sao F9 không ra chất vật liệu đúng được. VD : nước đã tạo bump, đã noise nhưng vẫn không ra dù đã chỉnh hiệu số hết rồi. Mong các cao nhân chỉ dẫn :"(
  7. johanvie

    johanvie Thành viên cấp 1

    Nước có nhiều loại lắm, bạn muốn vật liệu nước gì: sông, biển, ao, hồ, nước lọc, nước giải khát...
  8. iloveuok3

    iloveuok3 Mới đăng kí

    Cái này cái cho Maya được ko vậy bạn ?
    tmt.5555 thích bài viết này
  9. Vuongnt86

    Vuongnt86 Thành viên cấp 2

    cài như hướng dẫn ô vật liệu tối om :))
Từ khóa:

Ủng hộ diễn đàn