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V-Ray 2.40.03 for 3Ds Max 2009-2013

Chủ đề thuộc danh mục '3Ds Max' được đăng bởi johanvie, 6/6/13.

Lượt xem: 37,883

  1. johanvie Thành viên cấp 1



    Features and Improvements
    BUILD 2.40.01 2

    New features:
    •VRayHairFarmMod:Added supportfor rendering
    HairFarm 2.0 with V-Ray;
    •VRayProxy: SupportforAlembic .abc files;
    •V-RayRT: Supportfor instancing;
    •V-RayRT: Supportfor ForestPro instancing;
    •V-RayRTCPU: Faster update when adjusting VRayLights;
    •V-RayRTGPU:CUDAspeed optimizations and
    optimizations forGK110 cards;
    •V-RayRTGPU: Supportfor theColorCorrection texture;
    •V-RayRTGPU: Supportfor the Mix texture;

    Modified features:
    •V-Ray:Added include/exclude objectlists for different
    color channels to the MultiMatte render element;
    •V-Ray:Added option to the VRayExtraTex render
    elementto avoid auto-renaming the element when the
    texture is changed;
    •V-Ray:Default memory limitfor dynamic geometry
    changed to 4000 MBfor x64 versions;
    •V-Ray: Fixed issue that was slowing down multi-core
    rendering for VRayProxy objects;
    •V-Ray:Optimized multi-core rendering forOpenEXR
    •V-Ray:Optimizedunnecessary velocity calculationswhen
    no velocity channelisneeded;
    •V-Ray:v-Ray componentsnowregister inthe respective
    menus across differentlanguage 3ds Max builds;
    •V-RayRTCPU:Added supportforVRayHairMtl;
    •V-RayRTCPU:Added supportforVRayFur;
    •V-Ray scene converter:Addedmr_Sun/mr_Sky lights in
    exporttoVRaySun/VRaySky respectively;
    •V-Ray scene exporter:Added subdivided geometry export;
    •VRayEdgesTex:Improved the round corners algorithm;
    •VRayAmbientLight: Made some ofthe parameters animated;
    •VRayFur:Added “LevelOfDetail” optionto reduce geometry
    along the distance fromthe camera;
    •VRayHDRI:Added “Color space” sectionandmoved the
    “Gamma” optionthere;
    •VRayIESLight:Added anoptionto override the IESshape;
    •VRayIESLight: Made selecting boththe light and it’s target
    whenclicking onthe line betweenthem;
    •VRayLight:Addedapreviewofthe “directionality” parameter
    ofVRayLights inthe viewports;
    •VRayLight:Added“targeted” optionfor rectangleVRayLights;
    •VRayLight/VRayIESLight:Added textured lighting inNitrous
    viewport,forDome light enabled by anenvironment variable
    •VRayMeshGeom:The sample pluginwas extended to create
    V-RayStandalone shaders onthe fly;

    Build 2.40.01 official (2 february 2013)
    Image courtesy of MOTYW3
    •VRayMtl: Made “Fog color” mappable;
    •VRayMtl: Made reflections to affectthe alpha of matte
    •VRayMtlGLSL:Added ability to save and load compiled
    •VRayMtlGLSL:Added cubemap texture support;
    •VRayMtlGLSL:Added viewport color parameter;
    •VRayMtlGLSL:Added vr_brdf_light builtinBRDF support;
    •VRayProxy: Supportfor flipping of Z/Y axis;
    •VRayProxy: Supportfor visibility lists for .vrmesh
    and .abc files;
    •VRaySphereFade:Added supportfor box and
    cylinder gizmos;
    •ply2vrmesh:Added option to specify the name ofthe
    velocity attribute (-velocityAttrName);
    •ply2vrmesh:Added supportfor .hclassic and .bhclassic
    files produced byHoudini 12;
    •ply2vrmesh:Added supportfor color sets from
    .bgeo files;
    •ply2vrmesh:Added supportfor exporting the face and
    vertex normals in .geo and .bgeo files;
    •ply2vrmesh:Added ability to store the V-Ray user
    attributes when creating a proxy;

    Bug fixes:
    •Hair&Fur: Fixed crash when lit by VRayLightMtl with
    DirectIllumination on;
    •Hair&Fur: Fixed incorrect result with VRayHairInfoTex
    texture in “Position along strand” mode;
    •Hair&Fur: Fixed random swap of custom materials
    between differentHair&Fur modifiers when reloading
    a scene;
    •Hair&Fur: Fixed memory leak after rendering a frame
    since V-Ray 2.3;
    •imapviewer: Fixed crash when incrementally loading
    irradiance maps;
    •V-Ray: Enabled by default all channels in the MultiMatte
    render element;
    •V-Ray: Fixed crash when pressing the “Remove” button
    in the VRayLightSelect element with empty lights list;
    •V-Ray: Fixed export of objects with ‘:’ in the names,
    failing to compose file name;
    •V-Ray: Fixed incorrect normals forParticleFlow systems
    with ShapeInstance where the instanced object has
    explicit normals;
    •V-Ray: Fixed issue causing random crashes
    when updating material swatches with VRayCarPaintMtl
    material or bitmap textures;
    •V-Ray: Fixed issue causing white edges on matte
    objects lit with 3ds Max lights with area shadows;
    •V-Ray: Fixed issue with V-Ray object properties not
    applied when changing more than one at a time;
    •V-Ray:Fixedmisspelled “caustics_autoSave”maxscript
    •V-Ray:Fixed somewarnings that appeared incorrectly due to
    3ds Max 2013Unicode support;
    •V-Ray:Fixed standard lights’ “Atmosphere shadows” option
    of doesn’twork properlywithareaVRayShadows;
    •V-Ray:FixedUIissuewith MultiMatte render elementRGB
    •V-Ray:FixedV-Raymaterials’to appear inthe respective
    categories inthematerial editor;
    •V-RayRT:Fixed Maxscript access for .warn_unsupported
    •V-RayRT:FixedVRayBlendMtl as coat of another
    VRayBlendMtlto render properly;
    •V-RayRT: Mirroring instance ofVrayIESlightusingOffset
    spinnerwhile runningRTsentthe lighttowrong coordinates;
    •V-RayRT:GImultipliers by objectwhichare greater than1.0
    werenotworking inRT;
    •V-RayRTCPU:Fixed artifacts inlayeredmaterials;
    •V-RayRTGPU:Fixed calculations precisiononCUDAand
    OpenCLrendering causing artifacts;
    •V-RayRTGPU:Fixed crashwith8-bittexturemode and light
    •V-RayRTGPU:FixedOpenCLissuewithwrong transparent
    dome lights;
    •V-RayRTGPU:-scaled IESlights produced different result
    fromthe productionrenderer;
    •V-Ray scene exporter:Fixedphotometric lights conversionto
    •V-Ray scene exporter:FixedRenderElementsmanager
    retrievalwhenselectedActiveShade rendering;
    •VFB:FixedissuewithmultithreadedICCprofiles loading,that
    could cause eithermiscalculations or crash;
    •VRayCarPaint/VRayFlakesMtl:Fixed issuewiththe flakes
    layernot respecting the global reflectiondepthlimit;
    •VRayDisplacementMod:Fixed crashwhen“Edge length”
    optionis setto 0,0;
    •VRayDisplacementMod:Fixed incorrect displacement result
    onmirrored geometrywhenusingNoisemodifier and
    •VRayDistanceTex:Fixed towork as bumpmap;
    •VRayFlakesMtl:Fixedwrong bucketswhenrendering
    •VRayGLSLMtl:GLSLmaterialswere receivingnoGI
    whenevaluating shaders executed inlightloopmode;
    •VRayHairMtl:Fixed randomcrashincasewhenapplied to
    normal geometry;
    •VRayHairMtl:Optimizedmaterial sampling;
    •VRayIESLight:Fixed anissue preventing the lightto be
    selected inthe viewportwithno IESprofile assigned;
    •VRayIESLight:Fixed “Autogrid” optionincreationmode;

    Image courtesy of Chaos Group4
    •VRayIESLight: Fixed crash when setting ies profile
    through MaxScript;
    •VRayLensEffects: Fixed issue with remaining render
    elements in the VFB when the effectis deleted;
    •VRayLight: 3ds Max crash with dome light;
    •VRayLight: Fixed incorrecttab order ofUI controls;
    •VRayLight: Fixed issue causing theUIto disappear when
    switching the lighttype in 3ds Max 2013;
    •VRayLight: Fixed issue causing theUIto malfunction
    when toggling “enableHW lighting” during creation;
    •VRayLight/VRayIESLight: Fixed issue with
    enabling/disabling Nitrous viewportlighting;
    •VRayLight/VRayPhysicalCamera: Fixed issue with
    instanced targeted Vray cameras and lights causing
    flickering of “target distance” parameter;
    •VRayLightMtl: Fixed issue when in X-Ref’d scene with
    directillumination mode on;
    •VRayMtl: Fixed “Affect shadows” option to work with
    enabled caustics;
    •VRayEnvironmentFog: The “fog height” parameter could
    nottake negative values;

    Image courtesy of Chaos Group
    •VRayOrnatrixMod: Fixed issue concerning hairs
    collections with varying number of guide points per
    •VRayPhysicalCamera: Fixed the “Horizontal offset” and
    “vertical offset” options showing different resultin the
    viewport and the render;
    •VRayPhysicalCamera: Fixed issue with animated zoom
    and motion blur;
    •VRayPlane: Fixed rendering with VRayBPTracer;
    •VRayStereoscopic: Fixed shade map improperly
    generated file names;
    •VRayBlendMtl:Displacementin the base material
    was not rendered;
    •VRayFastSSS2: Fixed artifacts when rendering
    point-cached motion-blurred geometry with
    •ply2vrmesh: Fixed crash duringRealFlow
    .bin files conversion;
    •ply2vrmesh: Fixed crash when converting
    .objfile containing face definitions with negative indexes;


    Stick, FMP, Nguyễn Tất Thắng2 người khác thích bài viết này.
  2. mgr

    mgr Cựu quản trị

    :O cho mình hỏi ngu tí là cái gì vậy bạn, bạn có thể giới thiệu ít lời không ạ...
    FMP thích bài viết này
  3. johanvie

    johanvie Thành viên cấp 1

    :| Đây là 1 Plug-in hỗ trợ Render (kết xuất hình ảnh) cho 3Ds Max hỗ trợ vật liệu, ánh sáng rất tốt!
  4. Mixer_C6

    Mixer_C6 Banned

    hiện tại mình có cài V-RAY 2.4 này cho Max 2010.
    nhưng khi chọn Render thì V-RAY báo lỗi
    Ko Render đc
  5. ganuong

    ganuong Mới đăng kí

    hay thật , khỏi phải tìm lòng vòng , thank
  6. lilprince211

    lilprince211 Mới đăng kí

    Xin cho em hỏi, có ai hướng dẫn em hiệu chỉnh trong phần setting của V-ray không ạ ?! Làm đủ kiểu mà không hiểu sao F9 không ra chất vật liệu đúng được. VD : nước đã tạo bump, đã noise nhưng vẫn không ra dù đã chỉnh hiệu số hết rồi. Mong các cao nhân chỉ dẫn :"(
  7. johanvie

    johanvie Thành viên cấp 1

    Nước có nhiều loại lắm, bạn muốn vật liệu nước gì: sông, biển, ao, hồ, nước lọc, nước giải khát...
  8. iloveuok3

    iloveuok3 Mới đăng kí

    Cái này cái cho Maya được ko vậy bạn ?
    tmt.5555 thích bài viết này
  9. Vuongnt86

    Vuongnt86 Thành viên cấp 2

    cài như hướng dẫn ô vật liệu tối om :))
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