Hãy đăng ký thành viên để có thể dễ dàng trao đổi, giao lưu và chia sẻ về kiến thức đồ họa.
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    Loại bỏ thông báo

Học 3Dmax, Maya, Zbrush, After Effect, Photoshop, Illustrator dành cho những bạn đam mê thiết kế....

Chủ đề thuộc danh mục 'Quảng cáo - Dịch vụ - Mua bán về design' được đăng bởi comeback_olizia, 9/1/14.

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  1. comeback_olizia Mới đăng kí

    Bán bộ sản phẩm, tài liệu hướng dẫn tự học thiết đồ họa. Biến ý tưởng sáng tạo và ước mơ thành hiên thực cho những ai đam mê

    Nếu bạn là một người thích sáng tạo mọi thứ, ý tưởng dường như luôn chập chờn đâu đó trong đầu bạn. Bạn có cảm nhận mạnh mẽ về hình khối, màu sắc, bạn thích những đoạn quảng cáo diễn hoạt. Hay đơn giản bạn là một người thích thú với sự vẽ vời hay đi đây đó và thích trãi nghiệm. Bạn bị cuốn hút bởi những mô hình 3D, những công nghệ hình ảnh máy tính tạo dựng nên những thước phim vĩ đại. Bạn thích những điều fantasy huyền ảo không có trong đời thực. Hoặc bạn thường hay phiêu lưu chiến đấu với quái vật khi hóa thân vào một nhân vật anh hùng trong tựa game kinh điển nào đó. . . . và bạn là một trong những tuýp người có những sở thích như trên dù ít hay nhiều thì tôi nghĩ bạn sinh ra để làm thiết kế đồ họa – hay còn gọi là Multimedia.

    Thế tại sao tôi lại biết điều này, thật đơn giản vì tôi chĩ đang nói lên một vài những sở thích giống như bạn mà thôi.

    Vậy thì Thiết Kế Đồ Họa – Multimedia, còn có tên gọi khác là Truyền Thông Đa Phương Tiện là gì? Thiết Kế Đồ Họa - (TKĐH) có nghĩa rất rộng, nhưng nói chung là làm Design. Một vài ví dụ đơn giản bạn có thể thấy như là: Thiết kế logo, Nhận dạng thương hiệu, làm quảng cáo, làm tờ rơi, chỉnh sửa ảnh, làm hoạt hình 3D, làm kỹ xảo điện ảnh, vẽ digital painting . . . v v . . rất rất nhiều. Nói chung là như vậy, nhưng phân loại riêng ra lại có nhiều tên gọi khác nhau và nghiệp vụ cũng như kỹ thuật chuyên môn là khác nhau một trời một vực.

    Nói sơ sơ như vậy cho dễ hiểu nhé. Và nếu như bạn đã quyết định theo ngành nghề này trong suốt phần lớn thời gian cuộc đời mình thì hãy định hướng cũng như tìm hiểu kĩ về mảng – bộ phận mà mình muốn cống hiến, thể hiện.

    Sau đây tôi xin giới thiệu với các bạn bộ sản phẩm sẽ giúp cũng cố kỹ thuật, giúp mọi việc đơn giản hơn rất nhiều cho các bạn trong ngành cũng như ngoài ngành.

    Các sản phẩn là các tutorial của hãng Digital-Tutor nổi tiếng, Videocopilot, Videohide. Các video hưỡng dẫn cụ thể từ cơ bản đến nâng cao. Dạy sử dụng thành thạo các phần mêm như: Photoshop, Illustrator, After Effects, 3ds Max, Maya . . . và các kĩ năng khác như vẽ tay, khái niệm các ý tưởng, Concepts . . . hơn nữa là về các kỹ xảo điện ảnh, phim hoạt hình 3D. Các nguồn tài nguyên, Resources phong phú đa dạng, từ stock, sản phẩm 3D, các plugin hỗ trợ nhanh chóng cho đến PSD layer . . . Cả thế giới sống động phía trước đang chờ bạn khám phá!

    Nếu bạn nào yêu thích và thực sự có nhu cầu

    Có ship nội thành HCM nhé. Hoặc đến tận nơi nhé các bạn ^^!

    Địa chỉ: số 7 Hoàng Xuân Nhị phường Phú Trung quận Tân Phú, HCM

    Sđt để tiện liên lạc: 01635780937

    Yahoo: comeback_olizia@yahoo.com

    Mail: comeback.olizia@gmail.com




    Đầu tiên là bộ sản phẩm Photoshop:

    --Getting Started cho những ai mới bắt đầu, với những bài tập đầu tiên rất đơn giản. Học cách sử dụng thành thạo những công cụ cần thiết.



    1. Your First Day with Photoshop CC

    2. Beginner's Guide to Concept Sketching

    3. Keys to Amazing Graphic Design Layouts

    4. Color Theory for Today's Creative Professionals

    5. Foundational Elements of Art for the Rest of Your Life

    6. A Designer's Guide to Printing with Photoshop

    7. Grayscale Shading and Non-Destructive Coloring Techniques for Photoshop Artists

    8. What's New in Photoshop CS6

    9. Introduction to Photoshop CS6

    10. Ask DTs in Photoshop

    11. Beginner's Guide to Digital Painting in Photoshop

    12. Introduction to Photoshop CS5

    13. Getting Started with Digital Painting in Photoshop

    14. Beginner's Guide to Typography

    15. Beginner's Guide to Image Editing in Photoshop

    16. Photoshop for Beginners

    17. Tips and Tricks in Photoshop

    18. 3D Texturing Overview in Photoshop

    19. Introduction to Photoshop CS3

    20. Tips and Tricks in Photoshop Extended



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    --Graphic Design thì không thể thiếu cho những ai yêu thích thiết kế quảng cáo



    1. Integrating 3D Renders into 2D Art in Photoshop

    2. 2D Racing Game Series in Unity: Volume 2

    3. Making 3D Character Previsualizations in ZBrush

    4. Creating an Electronics Ad in Photoshop

    5. Understanding the Relationship Between Logo, Identity, and Brand

    6. Improving Typographic Proficiency for Graphic Design

    7. Energizing Your Logos with 3D Animation in Photoshop

    8. Beginner's Guide to Concept Sketching

    9. Keys to Amazing Graphic Design Layouts

    10. Visual Communication and Graphic Design Essentials

    11. Color Theory for Today's Creative Professionals

    12. A Designer's Guide to Printing with Photoshop

    13. Creating Photo Manipulations for Advertising with Photoshop

    14. Beginner's Guide to Typography

    15. Creating a Grunge Concert Poster in Photoshop

    16. Creating Billboard Artwork in Photoshop

    17. Creating a Stylized Pin Up Cover Design in Photoshop

    18. Creating Isometric Pixel Art in Photoshop

    19. Designing Album Artwork in Photoshop

    20. Fundamentals of Color Theory



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    --Illustration kết hợp giữa hội họa truyền thống và kỹ thuật vẽ máy tính cho những bạn muốn thể hiện tác phẩm của mình một cách dễ dàng hơn.



    1. Illustrative Storytelling Development in Photoshop

    2. Creating an Armored Knight Concept in Photoshop

    3. Conceptualizing Landscape Designs in Photoshop

    4. Conceptualizing Products for Industrial Design in Photoshop

    5. Designing Zombie Minions in Photoshop

    6. Conceptualizing Interior Designs in Photoshop

    7. Illustrating a Fantasy Pinup in Photoshop

    8. Drawing Character Model Sheets in Photoshop

    9. Sketching Dynamic Action Poses in Photoshop

    10. Traditional Animation Techniques in Photoshop

    11. Integrating Photographs into Paintings in Photoshop

    12. Integrating 3D Renders into 2D Art in Photoshop

    13. Drawing Creative Character Expressions in Photoshop

    14. Creative Perspective Techniques for Artists in Photoshop

    15. Quick and Effective Character Illustration in Photoshop

    16. Taking Your Digital Paintings to the Next Level in Photoshop

    17. Designing a Boss Battle Environment in Photoshop

    18. Creating an Electronics Ad in Photoshop

    19. Drawing and Painting Clouds for Digital Illustration

    20. Creating a Goblin Concept in Photoshop

    21. Speed Painting Environment Concepts in Photoshop

    22. Creative Environment Thumbnail Techniques in Photoshop

    23. Creating Fantasy Character Concepts in Photoshop

    24. Capturing the Human Form Through Figure Drawing

    25. Coloring a Beauty Sketch in Photoshop

    26. Spaceship Concept Design Pipeline in Photoshop

    27. Beginner's Guide to Concept Sketching

    28. Kit Bashing a Mech Soldier Concept in Photoshop

    29. Foundational Elements of Art for the Rest of Your Life

    30. Creating Atmospheric Depth for Illustrations in Photoshop

    31. Painting a Fantasy Environment in Photoshop

    32. Creating an Abandoned City Scene in Photoshop

    33. Designing Appealing Cartoon Characters in Photoshop

    34. Drawing Rock Formations in Photoshop

    35. Sci-Fi Inspired Manga Illustration in Photoshop

    36. Environment Concepts for Characters in Photoshop

    37. Creating Foliage Brushes for Digital Illustration

    38. Methods for Painting Realistic Skin Tones

    39. Painting Female Hairstyles in Photoshop

    40. Illustrating Form and Folds for Clothing

    41. Designing a Game Boss in Photoshop

    42. Designing Otherworldly Creatures in Photoshop

    43. Principles for Establishing Character Age

    44. Creating a 2D Avatar from a Photo Reference

    45. Painting Over a 3D Model for Vehicle Design in Photoshop

    46. Creating Stylized Male Character Concepts in Photoshop

    47. Drawing Manga Anatomy and Poses in Photoshop

    48. Zombie Concept Illustration in Photoshop

    49. Drawing Manga Faces and Heads in Photoshop

    50. Character Concepting Workflows for Games in Photoshop

    51. Drawing Expressions for a Stylized Character in Photoshop

    52. Transforming Robot Production Pipeline Volume 1: Concept and Design

    53. Unity Mobile Game Development: Concept and Design

    54. Creating Stylized Female Character Concepts in Photoshop

    55. Using Texture to Enhance Digital Paintings in Photoshop

    56. Fundamentals of Drawing Animal Anatomy

    57. Light and Color Study: Multiple Colored Light Sources

    58. Professional Series: Designing a Female Android in Photoshop

    59. Light and Color Study: Night Scene

    60. Creating a Concept Vehicle from a 3D Sketch in Photoshop

    61. Fundamentals of Caricature Drawing in Photoshop

    62. Illustrative and Realistic Rendering Processes in Photoshop

    63. Finishing a 3D Image in Photoshop

    64. Professional Series: Creature Design and Development Techniques

    65. Creative Character Exploration: Males

    66. Creating Isometric Pixel Art in Photoshop

    67. Creating a Male Character Concept for 3D

    68. Creative Character Exploration: Aliens

    69. 'Infiltrator' Production Pipeline Volume 1: Concept Design & Storyboarding

    70. Creative Character Exploration: Females

    71. Designing a Creature for 3D in Photoshop

    72. Fundamentals of Perspective Drawing

    73. Fundamentals of Digital Drawing

    74. Drawing the Human Profile and Figure

    75. Drawing the Human Head

    76. Contrasting Elements for Portraiture

    77. Drawing the Lower Body

    78. Behind the Scenes Look at Designing the Mad Scientist

    79. Drawing the Arms and Hands

    80. Drawing Facial Features

    81. How to Draw Eyes in Photoshop



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    - --

    --Digital painting: Với những nét cọ brush khác nhau, bạn có thể thỏa sức sáng tạo và trở thành một họa sỹ thực thụ mà không phải hì hụi ngồi pha màu hay đứng vẽ hàng giờ trong thời tiết nóng nực… Thay vào đó, chúng ta chỉ việc ” Ngồi mát ăn bát vàng” với cái PC thân thuộc. Mọi thứ đều trở nên thuận lợi hơn và năng suất sáng tạo của bạn cũng được tăng lên nhiều lần.

    1. Creating a Stylized Set Element for Games in Maya

    2. Creating a Vintage Textured Game Asset in Photoshop and Maya

    3. Creating Ancient Temple Concept Art in Photoshop

    4. Creating an Armored Knight Concept in Photoshop

    5. Designing Zombie Minions in Photoshop

    6. Painting Realistic 3D Skin Textures in Photoshop: Hands

    7. Illustrating a Fantasy Pinup in Photoshop

    8. Drawing Character Model Sheets in Photoshop

    9. Creating and Animating a Matte Painting in Photoshop and After Effects

    10. Integrating Photographs into Paintings in Photoshop

    11. Integrating 3D Renders into 2D Art in Photoshop

    12. Creative Perspective Techniques for Artists in Photoshop

    13. 2D Racing Game Series in Unity: Volume 2

    14. Quick and Effective Character Illustration in Photoshop

    15. Taking Your Digital Paintings to the Next Level in Photoshop

    16. Compositing an Aerial Scene in Photoshop and 3ds Max

    17. Designing a Boss Battle Environment in Photoshop

    18. Creating Compelling Environment Concepts in Photoshop

    19. Creating a Prehistoric Creature Bust in ZBrush and Photoshop

    20. Creating an Electronics Ad in Photoshop

    21. Drawing and Painting Clouds for Digital Illustration

    22. Creating a Goblin Concept in Photoshop

    23. Creating a Sci-Fi Robot Warrior in ZBrush

    24. Creative Environment Thumbnail Techniques in Photoshop

    25. Creating Fantasy Character Concepts in Photoshop

    26. Capturing the Human Form Through Figure Drawing

    27. Coloring a Beauty Sketch in Photoshop

    28. Playing With Fire Through Photo Manipulation

    29. Spaceship Concept Design Pipeline in Photoshop

    30. Submerging a Scene Through Photo Manipulation

    31. Enhancing Your Concepts with Textures in Photoshop

    32. Beginner's Guide to Concept Sketching

    33. Designing Transforming Robot Concepts in Photoshop

    34. Envisioning Your Fantasy Characters Through Photo Manipulation

    35. Kit Bashing a Mech Soldier Concept in Photoshop

    36. Color Theory for Today's Creative Professionals

    37. Creating Atmospheric Depth for Illustrations in Photoshop

    38. Painting a Fantasy Environment in Photoshop

    39. Creating an Abandoned City Scene in Photoshop

    40. Drawing Rock Formations in Photoshop

    41. Environment Concepts for Characters in Photoshop

    42. Creating Foliage Brushes for Digital Illustration

    43. Methods for Painting Realistic Skin Tones

    44. Painting Female Hairstyles in Photoshop

    45. Painting Over a 3D Model for Vehicle Design in Photoshop

    46. Grayscale Shading and Non-Destructive Coloring Techniques for Photoshop Artists

    47. Zombie Concept Illustration in Photoshop

    48. Character Concepting Workflows for Games in Photoshop

    49. Transforming Robot Production Pipeline Volume 1: Concept and Design

    50. Unity Mobile Game Development: Concept and Design

    51. Using Texture to Enhance Digital Paintings in Photoshop

    52. Beginner's Guide to Digital Painting in Photoshop

    53. Light and Color Study: Multiple Colored Light Sources

    54. Light and Color Study: Night Scene

    55. Illustrative and Realistic Rendering Processes in Photoshop

    56. Capturing the Essence of a Character in Photoshop

    57. Getting Started with Digital Painting in Photoshop

    58. Fundamentals of Color Theory

    59. Contrasting Elements for Portraiture



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    ---Edit image: hướng dẫn rất chi tiết, ko thể thiếu dành cho người thiết kế

    1. Creating a Photorealistic Female Character in ZBrush and 3ds Max

    2. Creating a Vintage Textured Game Asset in Photoshop and Maya

    3. Creating a Hard Surface Sci-Fi Ninja in ZBrush

    4. Creating Ancient Temple Concept Art in Photoshop

    5. Creating an Armored Knight Concept in Photoshop

    6. Creating an Optimized Architectural Visualization in 3ds Max and V-Ray

    7. High-Resolution Game Character Creation Pipeline in ZBrush and Maya

    8. Creating and Animating a Matte Painting in Photoshop and After Effects

    9. Creating HDRI Environments for 3D Lighting in Photoshop and Maya

    10. Post-Producing Your Architectural Visualizations in Photoshop and V-Ray

    11. Compositing Decay into Architectural Footage in After Effects

    12. Integrating 3D Renders into 2D Art in Photoshop

    13. 2D Racing Game Series in Unity: Volume 2

    14. Enhancing Automotive Design Concepts in 3ds Max and Photoshop

    15. Full Body Photo Manipulation and Retouching in Photoshop

    16. Real-Time Environment Materials and Textures in UDK

    17. Creating Panoramic Matte Painting Projections in Photoshop and Maya

    18. Compositing an Aerial Scene in Photoshop and 3ds Max

    19. Creating Compelling Environment Concepts in Photoshop

    20. Automotive Rendering and Compositing in Photoshop and KeyShot

    21. Overcoming Tracking and Graphics Integration Issues in After Effects

    22. Making 3D Character Previsualizations in ZBrush

    23. Creating a Medical Illustration in CINEMA 4D

    24. Camera Raw Digital Darkroom Techniques in Photoshop

    25. Blurring the Line Between 2D and 3D in Photoshop

    26. Bringing Photographs to Life with 3D Layering in After Effects

    27. Creative Environment Thumbnail Techniques in Photoshop

    28. Building Stunning Style Frames in After Effects

    29. Submerging a Scene Through Photo Manipulation

    30. Enhancing Your Concepts with Textures in Photoshop

    31. Designing Transforming Robot Concepts in Photoshop

    32. Sculpting Anatomy for Females in ZBrush

    33. Envisioning Your Fantasy Characters Through Photo Manipulation

    34. Kit Bashing a Mech Soldier Concept in Photoshop

    35. Creating Realistic Terrains Using EcoSystems in Vue

    36. Facial Retouching and Manipulation in Photoshop

    37. Lighting and Shading in V-Ray for Maya

    38. Creating an Abandoned City Scene in Photoshop

    39. Sculpting Alien Concepts in ZBrush

    40. Creating a Sci-Fi Hero in Maya and Silo

    41. Sculpting Character Props in ZBrush

    42. Painting Over a 3D Model for Vehicle Design in Photoshop

    43. Creating Seamless Textures for Games

    44. Creating Photo Manipulations for Advertising with Photoshop

    45. Using HDR Images for 3D Lighting in Maya

    46. Processing Multiple Images Using Actions in Photoshop

    47. HDRI Image Creation in Photoshop and Maya

    48. Photoshop Filters Reference Library: Blur & Sharpen

    49. Finishing a 3D Image in Photoshop

    50. Beginner's Guide to Image Editing in Photoshop

    51. Using Photoshop to Alter the Lighting of an Image

    52. Creating a Stylized Pin Up Cover Design in Photoshop

    53. Restoring Old Photographs in Photoshop

    54. Image Editing Tips and Tricks in Photoshop

    55. HDRI Workflow with XSI and Photoshop

    56. HDRI Workflow with Maya and Photoshop





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    ---Pipeline: nếu bạn nào yêu thích 3d thì pipeline là sự kết hợp giữa 2D và 3D, tạo nên chất liệu,... là bước quan trọng cuối cùng để tạo ra diện mạo kết cục của các mô hình và hoạt hình

    1. Texturing Low Polygon Weapons in Photoshop

    2. Creating a Hard Surface Sci-Fi Ninja in ZBrush

    3. Modeling and Rigging a Hydraulic Crane in 3ds Max

    4. High-Resolution Game Character Creation Pipeline in ZBrush and Maya

    5. Understanding Basic Matchmoving Techniques in PFTrack and MatchMover

    6. Designing Zombie Minions in Photoshop

    7. Painting Realistic 3D Skin Textures in Photoshop: Hands

    8. Creating a Transformable Flying Car in Maya and Silo

    9. Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK

    10. Enhancing Automotive Design Concepts in 3ds Max and Photoshop

    11. Creating a Game-Ready Sci-Fi Environment in Maya

    12. Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop

    13. Automotive Rendering and Compositing in Photoshop and KeyShot

    14. Painting Workflows for 3D Assets in Photoshop CS6

    15. Game Prop Workflows in Maya and Marmoset Toolbag

    16. Asset Workflows for Modular Level Design

    17. Building Social Media Apps in Flash

    18. Aging Wood and Metal Textures in Photoshop

    19. Baking Light Maps for Game Environments in Maya and mental ray

    20. Automotive Texturing in MARI

    21. Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush

    22. Rapid Concept Art Techniques in Photoshop and ZBrush

    23. Creating Seamless Textures for Games

    24. Alternative Uses for Hair Dynamics in CINEMA 4D

    25. Sculpting a Creature Bust in ZBrush

    26. Modeling Exterior Scenes in Maya

    27. Understanding Facial Anatomy in ZBrush

    28. Rigging and Animating 2D Characters in After Effects

    29. Creating a Fantasy Dragon in ZBrush

    30. Sculpting Models for Illustration in ZBrush

    31. Aircraft Modeling and Texturing Techniques in Maya and Silo

    32. Narrative Scene Creation in ZBrush

    33. Texturing a Realistic Human in Maya and ZBrush

    34. Automotive Texturing and Rendering in Maya and Maxwell Render

    35. Game Character Creation in 3ds Max and ZBrush

    36. Modeling Creature Concepts in ZBrush

    37. Creating Caricatures in ZBrush

    38. Procedural Texturing in Maya and V-Ray

    39. Texturing Low Polygon Game Characters in Photoshop

    40. Building Attractive Banner Ads in Flash and Photoshop

    41. Creating an Assault Rifle in Maya

    42. Transformation Motion Graphics in Maya and After Effects

    43. Creating Exterior Visualizations in 3ds Max

    44. Creating a Low Poly Game Character in Maya and Silo

    45. Creating Interior Visualizations in 3ds Max

    46. Creating a Gargoyle in 3ds Max and ZBrush

    47. Rendering a Cowgirl Character in Maya and Photoshop

    48. Toon Image Creation in Maya and ZBrush

    49. Creating a Matte Painting in 3ds Max and Vue xStream

    50. Unity Mobile Game Development: Character and Weapon Modeling

    51. Using HDR Images for 3D Lighting in Maya

    52. Unity Mobile Game Development: Set Dressing

    53. Unity Mobile Game Development: User Interface Design

    54. Unity Mobile Game Development: UV Layout and Texturing

    55. Character Creation Pipeline in Maya and ZBrush

    56. Creating a Stylized House in 3ds Max and Photoshop

    57. Finishing a Car Animation Render in Maya and Composite

    58. 3D for Illustration in Maya and Photoshop

    59. HDRI Image Creation in Photoshop and Maya

    60. Advanced Character Modeling in ZBrush and Photoshop

    61. Architectural Visualization in CINEMA 4D and V-Ray

    62. Creating Interface Effects in 3ds Max and After Effects

    63. Sharing Artwork Between Illustrator and Photoshop

    64. Artistic Character Modeling in 3ds Max

    65. Still Life Texturing in Mudbox

    66. Utilizing the 3D Features of Photoshop

    67. Creating High Resolution Characters in ZBrush

    68. Creating Low Resolution Environments in Maya and Photoshop

    69. Designing Album Artwork in Photoshop

    70. Creating Realistic Eyes in Photoshop and Maya

    71. Creating Realistic Eyes in Photoshop and Softimage

    72. Architectural Previsualization in Maya

    73. Creating Realistic Eyes in Photoshop and 3ds Max

    74. 3D Texturing Overview in Photoshop

    75. Texturing Game Props in 3ds Max and Photoshop

    76. Modeling Game Props in 3ds Max

    77. Rendering a Realistic Island in Softimage and Photoshop

    78. Stereoscopic 3D in After Effects

    79. Stereoscopic 3D in Maya

    80. Texture Painting with Maya and Photoshop

    81. Creating Concept Vehicles in Maya

    82. HDRI Workflow with XSI and Photoshop

    83. Texturing Next-Gen Characters in ZBrush

    84. HDRI Workflow with Maya and Photoshop

    85. Creating Stylized Females in Maya

    86. Creating Digital Humans 3: UV and Texture Mapping

    87. Urban Environment Creation in Maya

    88. Next-Generation Game Techniques in XSI



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    Thứ hai là bộ sản phẩm Illustrator:

    -Getting started: hướng dẫn làm quen với phần mềm, màu sắc,...rất chi tiết và dễ hiểu..

    1. Your First Day with Illustrator CC

    2. Converting Pixels to Vectors in Illustrator

    3. Keys to Amazing Graphic Design Layouts

    4. Color Theory for Today's Creative Professionals

    5. Beginner's Guide to Vector Drawing in Illustrator

    6. A Designer's Guide to Printing with Illustrator

    7. Beginner's Guide to Illustrator

    8. Beginner's Guide to Typography

    9. Creating Advanced Shapes in Illustrator

    10. Understanding Perspective Drawing in Illustrator

    11. 10 Things Every Designer Should Know About Illustrator

    12. Introduction to Illustrator CS5

    13. Understanding Illustrator's Advanced Color Features

    14. Creating 3D Maps Using Isometric Projection in Illustrator

    15. Building a Logo in Illustrator: The Grind Coffee Shop

    16. Adobe Illustrator for Photoshop Users

    17. Building a Logo in Illustrator: Papa's Surf Shop

    18. Tips and Tricks in Illustrator

    19. Building a Logo in Illustrator: Mo! TV

    20. Elements of Graphic Design

    21. Fundamentals of Typography

    -illustration: nếu bạn thích vẽ những nhân vật ngộ nghĩnh, những hình vector cực chất thì bạn nên tập trung hoc thật kĩ, bạn sẽ có được kĩ năng tốt ứng dụng trong thiết kế, kết hợp giữa hội họa truyền thống và kỹ thuật vẽ máy tính cho những bạn muốn thể hiện tác phẩm của mình một cách dễ dàng hơn.

    1. Creating Film Noir Styled Artwork in Illustrator

    2. Creation and Integration of a Display Font in Illustrator

    3. Designing Thought-provoking Infographics in Illustrator

    4. Storytelling with Type in After Effects

    5. Creating Narrative Illustrations in Illustrator

    6. Creating Custom Patterns in Illustrator

    7. Inking Comic Art in Illustrator

    8. Painting Skateboard Graphics in Illustrator

    9. Creating Photo Inspired Vector Artwork in Illustrator

    10. Understanding Perspective Drawing in Illustrator

    11. Understanding Gradient Meshes in Illustrator

    12. Recreating a Character Sketch in Illustrator

    13. Creating Ornate Logo Type in Illustrator

    14. Integrating a Character with a Logo in Illustrator

    -Graphic Design: dành cho các bạn đam mê quảng cáo, thiết kế 2D

    1. Creation and Integration of a Display Font in Illustrator

    2. Creating Stationery Packages for Clients in Illustrator

    3. Designing Futuristic Menus in Illustrator

    4. Understanding the Relationship Between Logo, Identity, and Brand

    5. Improving Typographic Proficiency for Graphic Design

    6. Building Stunning Style Frames in After Effects

    7. Storytelling with Type in After Effects

    8. Keys to Amazing Graphic Design Layouts

    9. Visual Communication and Graphic Design Essentials

    10. Color Theory for Today's Creative Professionals

    11. Logo Workshop: The Angry Taco

    12. Creating Custom Patterns in Illustrator

    13. A Designer's Guide to Printing with Illustrator

    14. Creating Product Packaging in Illustrator

    15. Beginner's Guide to Typography

    16. Professional Series: Designing Logos for Clients

    17. Building a Logo for a Law Firm in Illustrator

    18. Designing a Two Color T-Shirt in Illustrator

    19. Preparing Spot Color Illustrator Files for Contest Submission

    20. 10 Things Every Designer Should Know About Illustrator

    21. Introduction to Illustrator CS5

    22. Creating Graphs in Illustrator

    23. Understanding Gradient Meshes in Illustrator

    24. Understanding Illustrator's Advanced Color Features

    25. Creating 3D Maps Using Isometric Projection in Illustrator

    26. Building a Logo in Illustrator: The Grind Coffee Shop

    27. Building a Logo in Illustrator: Papa's Surf Shop

    28. Recreating a Character Sketch in Illustrator

    29. Creating Ornate Logo Type in Illustrator

    30. Integrating a Character with a Logo in Illustrator

    31. Building a Logo in Illustrator: Mo! TV

    32. Elements of Graphic Design

    33. Fundamentals of Typography

    -Pipeline: tượng tự như Photoshop, Illustrator cũng đóng gọp một phần ko nhỏ

    1. Animating an Infographic in After Effects

    2. Designing Futuristic Menus in Illustrator

    3. Animating a Vector City with a 3D Camera in After Effects

    4. Building Social Media Apps in Flash

    5. Automotive Texturing in MARI

    6. Unity Mobile Game Development: User Interface Design

    7. Creating Interface Effects in 3ds Max and After Effects

    8. Sharing Artwork Between Illustrator and Photoshop



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    Thứ ba là bộ sản phẩm 3D Studio Max:

    -Getting started:cho những ai mới bắt đầu, với những bài tập đầu tiên rất đơn giản, dễ làm quen. Học cách sử dụng thành thạo những công cụ 3D, tạo hình các khối cơ bản cần thiết và giới thiệu sơ lược các sản phẩm 3D tạo nên...

    1. Quick Start to Rigging in 3ds Max: Volume 5

    2. Quick Start to Rigging in 3ds Max: Volume 3

    3. Quick Start to Rigging in 3ds Max: Volume 2

    4. Quick Start to Rigging in 3ds Max: Volume 1

    5. Quick Start to Modeling in 3ds Max: Volume 5

    6. Quick Start to Modeling in 3ds Max: Volume 4

    7. Quick Start to Modeling in 3ds Max: Volume 3

    8. Quick Start to Modeling in 3ds Max: Volume 1

    9. Quick Start to Modeling in 3ds Max: Volume 2

    10. Introduction to Modeling for Games in 3ds Max

    11. Introduction to Modeling in 3ds Max

    12. Introduction to 3ds Max 2014

    13. Introduction to 3ds Max 2013

    14. Character Modeling Concepts in 3ds Max

    15. Introduction to Rigging in 3ds Max

    16. Introduction to Lighting in 3ds Max

    17. Introduction to mental ray in 3ds Max

    18. Introduction to CAT in 3ds Max

    19. Introduction to MassFX in 3ds Max

    20. Beginner's Guide to Reference Images in 3ds Max

    21. Ask DTs in 3ds Max

    22. Introduction to Modeling in 3ds Max 2012

    23. Introduction to Particle Flow in 3ds Max

    24. Beginner's Guide to 3ds Max

    25. Beginner's Guide to Modeling in 3ds Max

    26. Beginner's Guide to Animation in 3ds Max

    27. Beginner's Guide to Rigging in 3ds Max

    28. Introduction to 3ds Max 2011

    29. Getting Started with UVs in 3ds Max

    30. Introduction to Rendering in 3ds Max

    31. Introduction to Camera Animation in 3ds Max

    32. Introduction to Character Rigging in 3ds Max

    33. Introduction to Lighting in 3ds Max 2009

    34. Introduction to Rigging in 3ds Max 2009

    35. Introduction to Modeling in 3ds Max 2009

    36. Introduction to Animation in 3ds Max 2009

    37. Introduction to mental ray in 3ds Max 2009

    38. Tips and Tricks in 3ds Max



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    ---Modeling: là quá trình tạo nên một mô hình 3D mô phỏng các đồ vật,...ứng dụng rất lớn trong đồ họa 3D. ví dụ bạn dựng nên một chiếc laptop trong không gian 3 chiều,....những bài tuts này giúp bạn nắm được kiến thức và làm cách nào đ63 tạo nên khối 3D hoàn chỉnh,...

    1. Modeling and Rigging a Hydraulic Crane in 3ds Max

    2. Creating an Optimized Architectural Visualization in 3ds Max and V-Ray

    3. Creating Digital Food in 3ds Max and ZBrush

    4. Enhancing Automotive Design Concepts in 3ds Max and Photoshop

    5. Modeling a High-Resolution Tank in 3ds Max

    6. Quick Start to Modeling in 3ds Max: Volume 5

    7. Quick Start to Modeling in 3ds Max: Volume 4

    8. Compositing an Aerial Scene in Photoshop and 3ds Max

    9. Quick Start to Modeling in 3ds Max: Volume 3

    10. Quick Start to Modeling in 3ds Max: Volume 1

    11. Quick Start to Modeling in 3ds Max: Volume 2

    12. Introduction to Modeling in 3ds Max

    13. Creating an Aged Portrait in ZBrush

    14. Skill-Builder: Interpretive Modeling in 3ds Max

    15. Creating a Game-Ready Tommy Gun in 3ds Max

    16. Creating a Photorealistic Bedroom in 3ds Max

    17. High Poly Robot Modeling For Games in 3ds Max

    18. Scanning 3D Models from Photos in 123D Catch and 3ds Max

    19. Introduction to 3ds Max 2013

    20. Environment Modeling Concepts in 3ds Max

    21. Character Modeling Concepts in 3ds Max

    22. Modeling Sci-Fi Weapons for Games in 3ds Max

    23. Asset Workflows for Modular Level Design

    24. Painting Over a 3D Model for Vehicle Design in Photoshop

    25. Modeling and Animating a Motion Graphics Opener in 3ds Max

    26. Creating Seamless Textures for Games

    27. Creating Concept Vehicles in 3ds Max

    28. Professional Series: Game Asset Production Pipeline

    29. Modeling Low Polygon Game Characters in 3ds Max

    30. Realistic Hairstyling in 3ds Max and Hair Farm

    31. Hard Surface Modeling Workflows in 3ds Max

    32. Transforming Robot Production Pipeline Volume 4: Robot Modeling

    33. Creating Stylized Females in 3ds Max

    34. Creating Exterior Visualizations in 3ds Max

    35. Creating Interior Visualizations in 3ds Max

    36. Polygon and Sub-D Modeling Workflows in 3ds Max

    37. Creating a Gargoyle in 3ds Max and ZBrush

    38. Creating a Matte Painting in 3ds Max and Vue xStream

    39. 3ds Max 2011 for Motion Graphics

    40. Introduction to Modeling in 3ds Max 2012

    41. 3ds Max Reference Library: Object Space Modifiers

    42. 3ds Max Reference Library: World Space Modifiers

    43. Modeling a Sci-Fi City in 3ds Max

    44. Beginner's Guide to 3ds Max

    45. Modeling and Rigging a Cartoon Shark in 3ds Max

    46. Creating a Stylized House in 3ds Max and Photoshop

    47. Mixed Modeling Techniques in 3ds Max

    48. Artistic Character Modeling in 3ds Max

    49. Creating Game Characters with 3ds Max and ZBrush

    50. Introduction to 3ds Max 2011

    51. 10 Ways to Improve Your Modeling in 3ds Max

    52. Adding Facial Topology in 3ds Max

    53. Modeling a Character for Animation in 3ds Max

    54. Modeling Game Props in 3ds Max

    55. Creating Game Weapons in 3ds Max and Mudbox

    56. Creating Game Weapons in 3ds Max and ZBrush

    57. Modeling Cartoon Props in 3ds Max

    58. Modeling Hard Surface Curvature in 3ds Max

    59. Modeling Hard Surfaces with NURBS in 3ds Max

    60. Getting Started with the Freeform Modeling Tools in 3ds Max

    61. Getting Started with the Graphite Modeling Tools in 3ds Max

    62. Motorcycle Modeling Techniques in 3ds Max

    63. Creating Cartoon Characters in 3ds Max

    64. Modeling Interiors in 3ds Max

    65. Automotive Modeling in 3ds Max

    66. Introduction to Modeling in 3ds Max 2009

    67. Modeling Tips and Tricks in 3ds Max

    68. Working with the Linked Xform modifier in 3ds Max





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    ---Lighting: hướng dẫn chi tiết các loại ánh sáng, về đèn, cách đặt đèn và hướng ánh sáng như thế nào để tạo nên một tác phẩm đẹp, trong thật hơn, lung linh hơn...

    1. Creating a Photorealistic Bedroom in 3ds Max

    2. Introduction to 3ds Max 2013

    3. Introduction to Lighting in 3ds Max

    4. Rendering Interiors in 3ds Max and Maxwell Render

    5. Creating Exterior Visualizations in 3ds Max

    6. Creating Interior Visualizations in 3ds Max

    7. Interior Rendering Techniques with mental ray and 3ds Max

    8. Exterior Rendering Techniques with mental ray and 3ds Max

    9. Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray

    10. Beginner's Guide to 3ds Max

    11. Creating a Stylized House in 3ds Max and Photoshop

    12. Introduction to 3ds Max 2011

    13. Introduction to Lighting in 3ds Max 2009





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    -Rendering: (3D rendering) là một quá trình sáng tạo tương tự như trong chụp ảnh hoặc điện ảnh, bởi vì bạn đang dàn dựng ánh sáng ,dàn dựng cảnh và tạo hình ảnh. Không giống như nhiếp ảnh thông thường, những cảnh được chụp ra là trong tưởng tượng, và tất cả mọi thứ xuất hiện trong 3D rendering cần phải được tạo ra (hoặc tái tạo) trong máy tính trước khi nó có thể được render (chiết xuất ra). Điều này đòi hỏi rất nhiều công việc, nhưng sự sáng tạo trong đó là vô hạn.

    1. Modeling and Rigging a Hydraulic Crane in 3ds Max

    2. Artist Guide to Motion Graphics in 3ds Max

    3. Post-Producing Your Architectural Visualizations in Photoshop and V-Ray

    4. Creating Digital Food in 3ds Max and ZBrush

    5. Automotive Rendering in 3ds Max

    6. Droplet Simulation for Product Rendering in RealFlow

    7. Creating a Photorealistic Bedroom in 3ds Max

    8. Introduction to 3ds Max 2013

    9. Linear Workflow Rendering Strategies in 3ds Max

    10. Introduction to Lighting in 3ds Max

    11. Introduction to mental ray in 3ds Max

    12. Rendering Interiors in 3ds Max and Maxwell Render

    13. Utilizing State Sets in 3ds Max

    14. Rendering a Photorealistic Female in 3ds Max

    15. Creating Exterior Visualizations in 3ds Max

    16. Creating Interior Visualizations in 3ds Max

    17. Interior Rendering Techniques with mental ray and 3ds Max

    18. Exterior Rendering Techniques with mental ray and 3ds Max

    19. 3ds Max 2011 for Motion Graphics

    20. Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray

    21. Beginner's Guide to 3ds Max

    22. Creating a Stylized House in 3ds Max and Photoshop

    23. Utilizing Shading Networks in 3ds Max

    24. Creating Interface Effects in 3ds Max and After Effects

    25. Introduction to 3ds Max 2011

    26. Introduction to Rendering in 3ds Max

    27. Creating Realistic Eyes in Photoshop and 3ds Max

    28. Material Creation Workflows in 3ds Max

    29. Introduction to Lighting in 3ds Max 2009

    30. Introduction to mental ray in 3ds Max 2009



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    --Texturing: là một yếu tố không thể thiếu trong việc quyết định sự thành công của một thiết kế. Một texture bắt mắt, gây ấn tượng sắc nét, sẽ là điểm nhấn vô cùng nổi bật cho thiết kế của bạn...bài tuts sẽ hướng dẫn cho bạn cách áp các chất liệu lên nhân vật,....để tạo nên các tác phẩm tưởng chừng như có thật

    1. Creating a Photorealistic Female Character in ZBrush and 3ds Max

    2. UV Mapping Techniques for Games in 3ds Max

    3. Creating an Optimized Architectural Visualization in 3ds Max and V-Ray

    4. Creating Digital Food in 3ds Max and ZBrush

    5. Destroying Your Assets with thinkingParticles in 3ds Max

    6. Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop

    7. Creating a Game-Ready Tommy Gun in 3ds Max

    8. Creating a Photorealistic Bedroom in 3ds Max

    9. Linear Workflow Rendering Strategies in 3ds Max

    10. Asset Workflows for Modular Level Design

    11. Aging Wood and Metal Textures in Photoshop

    12. Creating Seamless Textures for Games

    13. Texturing Low Polygon Game Characters in Photoshop

    14. Multi-Tile Texture Workflows

    15. 3ds Max Reference Library: World Space Modifiers

    16. Utilizing Shading Networks in 3ds Max

    17. Creating Game Characters with 3ds Max and ZBrush

    18. Introduction to 3ds Max 2011

    19. Getting Started with UVs in 3ds Max

    20. Creating Realistic Eyes in Photoshop and 3ds Max

    21. Texturing Game Props in 3ds Max and Photoshop

    22. Material Creation Workflows in 3ds Max

    23. Texturing Using the Viewport Canvas in 3ds Max

    24. Creating UV Layouts for Cartoon Characters in 3ds Max



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    --Rigging: là bước tạo xương cho nhân vật, đòi hỏi cần am hiểu kĩ về các khung xương, khớp xương,...cộng với lại áp skin vào khung xương, ....

    1. Facial Rigging for Games in 3ds Max

    2. Modeling and Rigging a Hydraulic Crane in 3ds Max

    3. Creating Morph Targets for Facial Animation in 3ds Max and ZBrush

    4. Rigging and Animating a Game Boss in 3ds Max

    5. Quick Start to Rigging in 3ds Max: Volume 5

    6. Quick Start to Rigging in 3ds Max: Volume 4

    7. Quick Start to Rigging in 3ds Max: Volume 3

    8. Quick Start to Rigging in 3ds Max: Volume 2

    9. Quick Start to Rigging in 3ds Max: Volume 1

    10. Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop

    11. Transferring Animation Between Maya and 3ds Max

    12. Advanced Character Rigging in 3ds Max

    13. Creating Run Cycles in 3ds Max

    14. Introduction to 3ds Max 2013

    15. Introduction to Rigging in 3ds Max

    16. 3ds Max to MotionBuilder Integration

    17. Introduction to CAT in 3ds Max

    18. Character Interaction in 3ds Max

    19. Rigging Quadrupeds in 3ds Max

    20. Rigging Wings in 3ds Max

    21. Advanced Car Rigging in 3ds Max

    22. Rigging and Animation Workflows Using CAT in 3ds Max

    23. 3ds Max 2011 for Motion Graphics

    24. Modeling and Rigging a Cartoon Shark in 3ds Max

    25. Facial Rigging in 3ds Max

    26. Introduction to 3ds Max 2011

    27. Character Rigging for Production in 3ds Max

    28. Introduction to Character Rigging in 3ds Max

    29. Introduction to Rigging in 3ds Max 2009



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    --Animation: Đây là bước khá khó, vì nó đòi hỏi người làm animation sự hiểu biết về chuyển động của cơ thể nhân vật và hơn hết là trí tưởng tượng phong phú, sau khi Rigging và skinning xong xuôi, cũng là lúc chúng ta làm các chuyển động của nhân vật. Vì các chuyển động này sẽ là những chuyển động của nhân vật ở trong game.

    1. Facial Rigging for Games in 3ds Max

    2. Modeling and Rigging a Hydraulic Crane in 3ds Max

    3. Creating Morph Targets for Facial Animation in 3ds Max and ZBrush

    4. Rigging and Animating a Game Boss in 3ds Max

    5. Quick Start to Rigging in 3ds Max: Volume 5

    6. Creating Crowds with Populate in 3ds Max

    7. Animation Tips in 3ds Max

    8. Transferring Animation Between Maya and 3ds Max

    9. Being an Effective Animation Supervisor

    10. Animation Blocking Techniques in 3ds Max

    11. Creating Run Cycles in 3ds Max

    12. Introduction to 3ds Max 2013

    13. Animation Polishing Techniques in 3ds Max

    14. Introduction to Rigging in 3ds Max

    15. Modeling and Animating a Motion Graphics Opener in 3ds Max

    16. 3ds Max to MotionBuilder Integration

    17. Introduction to CAT in 3ds Max

    18. Character Interaction in 3ds Max

    19. Animating Quadrupeds in 3ds Max

    20. Rigging and Animation Workflows Using CAT in 3ds Max

    21. 3ds Max 2011 for Motion Graphics

    22. Introduction to Particle Flow in 3ds Max

    23. 3ds Max Reference Library: Object Space Modifiers

    24. 3ds Max Reference Library: World Space Modifiers

    25. Modeling a Sci-Fi City in 3ds Max

    26. Beginner's Guide to 3ds Max

    27. Creating Interface Effects in 3ds Max and After Effects

    28. Beginner's Guide to Animation in 3ds Max

    29. Exploring Animation Principles in 3ds Max: Staging

    30. Exploring Animation Principles in 3ds Max: Solid Drawing

    31. Exploring Animation Principles in 3ds Max: Anticipation

    32. Exploring Animation Principles in 3ds Max: Ease In and Ease Out

    33. Exploring Animation Principles in 3ds Max: Follow-through and Overlapping

    34. Introduction to 3ds Max 2011

    35. Animating with Props in 3ds Max

    36. Exploring Animation Principles in 3ds Max: Arcs

    37. Exploring Animation Principles in 3ds Max: Secondary Action

    38. Exploring Animation in 3ds Max: Climbing a Wall

    39. Exploring Animation Principles in 3ds Max: Pose to Pose and Straight Ahead

    40. Exploring Animation Principles in 3ds Max: Timing and Spacing

    41. Exploring Animation Principles in 3ds Max: Exaggeration

    42. Exploring Animation Principles in 3ds Max: Squash and Stretch

    43. Exploring Animation Principles in 3ds Max: Appeal

    44. Creating Walk Cycles in 3ds Max

    45. Introduction to Camera Animation in 3ds Max

    46. 12 Principles of Animation in 3ds Max

    47. Animation Tips and Tricks in 3ds Max

    48. Introduction to Animation in 3ds Max 2009



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    ---Dynamics: là một phần cũng rất quan trọng và không thể thiếu cho người thiết kế 3D

    1. Artist Guide to Motion Graphics in 3ds Max

    2. Destroying Your Assets with thinkingParticles in 3ds Max

    3. Exploring Different Explosion Types in 3ds Max and FumeFX

    4. Introduction to 3ds Max 2013

    5. Realistic Hairstyling in 3ds Max and Hair Farm

    6. Introduction to MassFX in 3ds Max

    7. Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa

    8. 3ds Max 2011 for Motion Graphics

    9. Tornado Particle Effects in 3ds Max and FumeFX

    10. Introduction to Particle Flow in 3ds Max

    11. Creating Interface Effects in 3ds Max and After Effects

    12. Artistic Character Modeling in 3ds Max

    13. Introduction to 3ds Max 2011



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    Thứ tư là bộ sản phẩm Maya:

    -Getting started: giúp các bạn làm quen với giao diện phần mềm, hiểu thêm về các tool, các công cụ trong phần mềm nhiệm màu này, bạn sẽ thấy khác biệt với vài ngày làm quen, ...
    1. Quick Start to Modeling in Maya: Volume 4

    2. Quick Start to Modeling in Maya: Volume 3

    3. Quick Start to Modeling in Maya: Volume 2

    4. Quick Start to Modeling in Maya: Volume 1

    5. Getting Started with Python Scripting in Maya

    6. Getting Started with MEL in Maya

    7. Introduction to Maya 2014

    8. 10 Ways to Enhance Your Maya Productivity

    9. Introduction to nCloth in Maya

    10. Maximizing Your Wacom Device for Maya

    11. Introduction to Rigging in Maya 2013

    12. What's New in Maya 2013

    13. Introduction to Maya 2013

    14. Introduction to Maya 2012

    15. Exploring NURBS in Maya

    16. Beginner's Guide to Image Planes in Maya

    17. Ask DTs in Maya

    18. Introduction to Modeling in Maya 2012

    19. Introduction to Lighting in Maya

    20. Utilizing Shading Networks in Maya

    21. Beginner's Guide to Modeling in Maya

    22. Beginner's Guide to Shading Networks in Maya

    23. Beginner's Guide to Animation in Maya

    24. Beginner's Guide to Rigging in Maya

    25. Beginner's Guide to Maya

    26. Exploring Modeling Workflows in Maya

    27. Getting Started with UVs in Maya 2011

    28. Introduction to Rendering in Maya

    29. Introduction to Character Rigging in Maya 2011

    30. Introduction to Maya 2011

    31. Getting Started with Assets in Maya

    32. Introduction to Maya 2009

    33. Introduction to MEL

    34. Non-linear Animation with Maya Trax

    35. What's New in Maya 2009

    36. Comparing Softimage and Maya Interfaces

    37. Tips and Tricks in Maya

    38. Introduction to Maya Muscle

    39. Introduction to Rigging in Maya 2008

    40. Introduction to Animation in Maya 2008

    41. Python Scripting in Maya

    42. Introduction to Dynamics in Maya

    43. Introduction to Lighting in Maya 2008

    44. Introduction to Modeling in Maya 8.5

    45. Introduction to Maya Animation: Walk Cycle

    46. Introduction to Maya: 2nd Edition

    47. Introduction to Maya Paint Effects

    48. How to overcome issues when accessing Maya's help documents





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    ---Modeling: nếu bạn yêu thích 3D, giàu trí tưởng tượng thì bạn có thể dựng được những thứ gì mà chưa có trong tự nhiên hoặc bạn thích tạo nên những thứ có thật mà bạn chính mắt nhìn thấy...

    1. Modeling Interiors in Maya

    2. Getting Started with UVs in Maya

    3. Quick Start to Modeling in Maya: Volume 5

    4. Creating Vibrant Fractal Transitions in After Effects

    5. Quick Start to Modeling in Maya: Volume 4

    6. Quick Start to Modeling in Maya: Volume 3

    7. Quick Start to Modeling in Maya: Volume 2

    8. Building a Professional Tracking Pipeline in Maya and SynthEyes

    9. Creating a Transformable Flying Car in Maya and Silo

    10. Developing Expert Product Visualizations in Maya and V-Ray

    11. Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK

    12. Automotive Modeling in Maya

    13. Creating a Game-Ready Sci-Fi Environment in Maya

    14. Retopology Techniques in Maya

    15. Creating Realistic and Effective Product Renders in Maya

    16. Using the Modeling Toolkit in Maya 2014

    17. Introduction to Modeling in Maya

    18. Introduction to Maya 2014

    19. Creating Medieval Character Concepts in ZBrush and Maya

    20. Skill-Builder: Mastering Topology in Maya

    21. Skill-Builder: Interpretive Modeling in Maya

    22. 10 Ways to Enhance Your Maya Productivity

    23. Sculpting Integration Concepts in Maya and ZBrush

    24. Environment Modeling Concepts in Maya

    25. Character Modeling Concepts in Maya

    26. Sci-Fi Set Modeling in Maya

    27. Creating Cartoon Characters in Maya

    28. Creating a Sci-Fi Hero in Maya and Silo

    29. Maximizing Your Wacom Device for Maya

    30. Modeling a Mech Robot in ZBrush

    31. Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush

    32. Modeling Exterior Scenes in Maya

    33. Creating Hologram Effects for Video in Maya and After Effects

    34. Modeling a Detailed Ship in Maya

    35. Aircraft Modeling and Texturing Techniques in Maya and Silo

    36. Creating Stylized Males in Maya

    37. Automotive Texturing and Rendering in Maya and Maxwell Render

    38. Creating Caricatures in ZBrush

    39. Real-Time Vehicle Creation in Maya and Silo

    40. Introduction to Maya 2013

    41. Modeling a Female Character for Animation in Maya

    42. Transforming Robot Production Pipeline Volume 4: Robot Modeling

    43. Creating an Assault Rifle in Maya

    44. Transformation Motion Graphics in Maya and After Effects

    45. Creating a Low Poly Game Character in Maya and Silo

    46. Transforming Robot Production Pipeline Volume 2: Truck Modeling

    47. Creating a Sea Creature in Maya and ZBrush

    48. Modeling a Fantasy Character in Maya

    49. Maya Modeling Reference Library: Edit UVs

    50. Creating Game Vehicles in Maya and TopoGun

    51. Toon Image Creation in Maya and ZBrush

    52. Toon Image Creation in Maya and ZBrush

    53. Unity Mobile Game Development: Environment Modeling

    54. Unity Mobile Game Development: Set Dressing

    55. Modeling a Cowgirl Character in Maya and Silo

    56. Character Creation Pipeline in Maya and ZBrush

    57. Creature Concept Sculpting in ZBrush

    58. Maya Modeling Reference Library: Create UVs

    59. Modeling a Female Hero in ZBrush and Maya

    60. Modeler's Toolbox: Topology Tips

    61. Modeling Female Androids in Maya

    62. 3D for Illustration in Maya and Photoshop

    63. Professional Series: Modeling Military Vehicles in Maya

    64. Introduction to Maya 2012

    65. Exploring NURBS in Maya

    66. Maya Modeling Reference Library: Normals

    67. New Modeling Features in Maya 2012

    68. Beginner's Guide to Image Planes in Maya

    69. Maya Modeling Reference Library: Mesh

    70. Modeling Ask DTs in Maya

    71. Introduction to Modeling in Maya 2012

    72. Maya Modeling Reference Library: Edit Mesh

    73. Beginner's Guide to Modeling in Maya

    74. Beginner's Guide to Maya

    75. Creating Game Characters with Maya and ZBrush

    76. Exploring Modeling Workflows in Maya

    77. 'Infiltrator' Production Pipeline Volume 2: Modeling

    78. Creating Low Resolution Environments in Maya and Photoshop

    79. Creating Facial Expressions in Mudbox and Maya

    80. Modeling Realistic Hands in Maya and Mudbox

    81. 10 Ways to Improve Your Modeling in Maya

    82. Adding Facial Topology in Maya

    83. Introduction to Maya 2011

    84. Architectural Previsualization in Maya

    85. Creating Next-Gen Game Assets in Maya

    86. Modeling Architectural Destruction in Maya

    87. Character and Scene Development in Maya and Mudbox

    88. Building Stylized Vehicles in Maya

    89. Creating Game Weapons in Maya and ZBrush

    90. Modeling Hard Surfaces with NURBS in Maya

    91. Modeling a Character for Rigging and Animation in Maya

    92. Creating Game Weapons in Maya and Mudbox

    93. Introduction to Maya 2009

    94. Character and Scene Development in ZBrush

    95. Motorcycle Modeling Techniques in Maya

    96. Product Visualization in Maya

    97. Modeling Tips and Tricks in Maya

    98. Polygon Modeling Tips and Tricks in Maya

    99. Polygon and Sub-D Modeling Workflows in Maya

    100. Creating Concept Vehicles in Maya

    101. Exaggerated Facial Modeling in Maya and ZBrush

    102. Modeling Next-Gen Characters in Maya

    103. Creating Stylized Females in Maya

    104. Set Dressing and Design in Maya

    105. Creating Cartoon Sets in Maya

    106. Creating Cartoon Vehicles in Maya

    107. Creating Cartoon Characters in Maya 2008

    108. Creating Digital Humans 2: Definition and Detailing

    109. Creating Digital Humans 1: Volume and Muscle

    110. Pipeline Integration with Maya 8.5 and ZBrush 3

    111. Maya Modeling Techniques: Automotive

    112. Urban Environment Creation in Maya

    113. Maya Modeling Techniques: Interiors

    114. Maya Modeling Techniques: Werewolves

    115. Introduction to Modeling in Maya 8.5

    116. Introduction to Maya: 2nd Edition





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    ---Lighting: giúp tác phẩm bạn tạo nên trong thực hơn với ánh sáng, hòa hợp với màu sắc khối bạn tạo nên,..với các hướng dẫn chi tiết về nàu sắc ánh sáng, hướng ánh sáng, bạn có thể trở nên am hiểu hơn trong lĩnh vực đồ họa 3D...

    1. Artist's Guide to Python Scripting in Maya

    2. Creating HDRI Environments for 3D Lighting in Photoshop and Maya

    3. Developing Expert Product Visualizations in Maya and V-Ray

    4. Creating Realistic and Effective Product Renders in Maya

    5. Integrating a 3D Vehicle into Video in Maya and NUKE

    6. Introduction to Maya 2014

    7. 10 Ways to Enhance Your Maya Productivity

    8. Lighting and Shading in V-Ray for Maya

    9. Creating Light Rigs in Maya

    10. Modeling Exterior Scenes in Maya

    11. Introduction to Maya 2013

    12. Beginner's Guide to Maxwell Render in Maya

    13. Character Lighting for Guerrilla Production in Maya and NUKE

    14. Transforming Robot Production Pipeline Volume 9: Lighting and Rendering

    15. Studio Lighting Techniques in Maya

    16. Exterior Rendering Techniques with mental ray and Maya

    17. Using HDR Images for 3D Lighting in Maya

    18. HDRI Image Creation in Photoshop and Maya

    19. Introduction to Maya 2012

    20. Guerrilla Lighting and Rendering Tactics in Maya

    21. Introduction to Lighting in Maya

    22. Rendering Interiors with mental ray and Maya

    23. Beginner's Guide to Maya

    24. Rendering Interiors with V-Ray for Maya

    25. Introduction to Maya 2011

    26. Automotive Rendering with HDR Light Studio and Maya

    27. Introduction to Maya 2009

    28. mental ray Nodes Reference Library: Lights

    29. HDRI Workflow with Maya and Photoshop

    30. mental ray Workflows in Maya: Global Illumination

    31. Introduction to Lighting in Maya 2008

    32. mental ray Rendering Techniques: Interiors



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    ---Texturing: bất kì vật gì có bề mặt thì đều có texture theo một tỷ lệ nhất định. Chúng ta có thể quan sát texture ở cả các vật thể tự nhiên hay giả tự nhiên (nhân tạo) như texture trên gỗ, cây, kim loại và da. Nói chung, texture liên quan đến các đặc điểm bề mặt của một vật thể và có kích thước, hình dáng, mật độ, sự sắp xếp, tỷ lệ các thành phần cơ bản của vật thể. Một texture thường được miêu tả là mịn hay gồ ghề, mềm hay cứng, thô hay bóng vv....vì vậy việc áp texture làm sao cho giống thật thì đúng là một nghệ thuật trong thiết kế...

    1. Creating a Stylized Set Element for Games in Maya

    2. Getting Started with UVs in Maya

    3. Enhancing Your Maya Toolset with MEL

    4. Creating a Transformable Flying Car in Maya and Silo

    5. Developing Expert Product Visualizations in Maya and V-Ray

    6. Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK

    7. Creating a Game-Ready Sci-Fi Environment in Maya

    8. Creating Realistic and Effective Product Renders in Maya

    9. Introduction to Modeling in Maya

    10. Introduction to Maya 2014

    11. Game Prop Workflows in Maya and Marmoset Toolbag

    12. 10 Ways to Enhance Your Maya Productivity

    13. Texturing Animal Eyes in Maya

    14. Creating Cartoon Characters in Maya

    15. Look Development for Visual Effects in Maya

    16. Creating a Sci-Fi Hero in Maya and Silo

    17. Maximizing Your Wacom Device for Maya

    18. Modeling Exterior Scenes in Maya

    19. Aircraft Modeling and Texturing Techniques in Maya and Silo

    20. Creating Stylized Males in Maya

    21. Texturing a Realistic Human in Maya and ZBrush

    22. Automotive Texturing and Rendering in Maya and Maxwell Render

    23. Utilizing the Node Editor in Maya

    24. Real-Time Vehicle Creation in Maya and Silo

    25. Texturing Techniques in UVLayout and Maxwell Render

    26. Introduction to Maya 2013

    27. Multi-Tile Texture Workflows

    28. Creating a Low Poly Game Character in Maya and Silo

    29. Maya Modeling Reference Library: Edit UVs

    30. Mastering Displacement Maps in Maya

    31. Exterior Rendering Techniques with mental ray and Maya

    32. Toon Image Creation in Maya and ZBrush

    33. Unity Mobile Game Development: Character and Weapon Modeling

    34. Unity Mobile Game Development: UV Layout and Texturing

    35. Maya Modeling Reference Library: Create UVs

    36. Finishing a Car Animation Render in Maya and Composite

    37. Introduction to Maya 2012

    38. Texturing Ask DTs in Maya

    39. Substance Procedural Texturing in Maya

    40. Utilizing Shading Networks in Maya

    41. Beginner's Guide to Shading Networks in Maya

    42. Beginner's Guide to Maya

    43. Getting Started with UVs in Maya 2011

    44. Creating Low Resolution Environments in Maya and Photoshop

    45. Creating Hair for Next-Gen Game Characters in Maya

    46. Introduction to Maya 2011

    47. Creating Realistic Eyes in Photoshop and Maya

    48. Architectural Previsualization in Maya

    49. Introduction to Maya 2009

    50. Shading Network Tips and Tricks in Maya

    51. Motorcycle Modeling Techniques in Maya

    52. Ramp Tricks in Maya

    53. Texturing Tips and Tricks in Maya

    54. Texture Painting with Maya and Photoshop

    55. UV Mapping Workflows in Maya

    56. Creating Stylized Females in Maya

    57. Set Dressing and Design in Maya

    58. Creating Cartoon Sets in Maya

    59. Creating Cartoon Vehicles in Maya

    60. Creating Cartoon Characters in Maya 2008

    61. Creating Digital Humans 3: UV and Texture Mapping

    62. Creating Digital Humans 4: Shading and Rendering

    63. Maya Modeling Techniques: Automotive

    64. Urban Environment Creation in Maya

    65. mental ray Rendering Techniques: Interiors

    66. Introduction to Maya: 2nd Edition

    67. Introduction to Maya Paint Effects



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    ---Rendering:tương tự như 3Dmax,tất cả mọi thứ xuất hiện trong 3D rendering cần phải được tạo ra (hoặc tái tạo) trong máy tính trước khi nó có thể được render (chiết xuất ra). Điều này đòi hỏi rất nhiều công việc, nhưng sự sáng tạo trong đó là vô hạn.

    1. Creating Blood FX in Maya and RealFlow

    2. Creating a Realistic Candle Flame in Maya

    3. Enhancing Your Maya Toolset with MEL

    4. Introduction to Arnold for Maya

    5. Creating a Transformable Flying Car in Maya and Silo

    6. Creating HDRI Environments for 3D Lighting in Photoshop and Maya

    7. Developing Expert Product Visualizations in Maya and V-Ray

    8. Creating Realistic and Effective Product Renders in Maya

    9. Creating a Gasoline Explosion in Maya

    10. Introduction to mental ray in Maya

    11. Integrating a 3D Vehicle into Video in Maya and NUKE

    12. Introduction to Maya 2014

    13. Quickly Rendering Architectural Visualizations in Maya and Maxwell Render

    14. Professional Series: Photorealistic Vehicle Rendering in Maya

    15. Rendering Flicker-Free Final Gather in Maya

    16. Look Development for Visual Effects in Maya

    17. Creating Light Rigs in Maya

    18. Creating a Sci-Fi Hero in Maya and Silo

    19. Advanced Subsurface Scattering Techniques in Maya and mental ray

    20. Baking Light Maps for Game Environments in Maya and mental ray

    21. Creating Hologram Effects for Video in Maya and After Effects

    22. Top 10 Rendering Tips for Maya Artists

    23. Aircraft Modeling and Texturing Techniques in Maya and Silo

    24. Automotive Texturing and Rendering in Maya and Maxwell Render

    25. Utilizing the Node Editor in Maya

    26. Procedural Texturing in Maya and V-Ray

    27. Real-Time Vehicle Creation in Maya and Silo

    28. Introduction to Maya 2013

    29. Beginner's Guide to Maxwell Render in Maya

    30. Character Lighting for Guerrilla Production in Maya and NUKE

    31. Transforming Robot Production Pipeline Volume 9: Lighting and Rendering

    32. Studio Lighting Techniques in Maya

    33. Photorealistic Nighttime Water Shading and Rendering in Maya and modo

    34. Exploring mental ray Materials in Maya

    35. Using Hybrido to Create Photorealistic Chocolate in RealFlow

    36. Mastering Displacement Maps in Maya

    37. Photorealistic Soap Bubble Shader Development in RenderMan for Maya

    38. Exterior Rendering Techniques with mental ray and Maya

    39. Rendering a Cowgirl Character in Maya and Photoshop

    40. Toon Image Creation in Maya and ZBrush

    41. Using HDR Images for 3D Lighting in Maya

    42. Linear Workflow Rendering Strategies in Maya

    43. Photorealistic Time-Lapse Animation and Rendering in Maya and modo

    44. Rendering Hybrido Fluids with RealFlow and Maya

    45. Photorealistic Shading and Rendering in Maya and modo

    46. 10 Tips and Tricks for Compositing 3D Renders in Maya and NUKE

    47. Finishing a Car Animation Render in Maya and Composite

    48. 3D for Illustration in Maya and Photoshop

    49. Introduction to Maya 2012

    50. Guerrilla Lighting and Rendering Tactics in Maya

    51. Rendering Ask DTs in Maya

    52. Still Life Texturing in Mudbox

    53. Introduction to Lighting in Maya

    54. Utilizing Shading Networks in Maya

    55. Rendering Interiors with mental ray and Maya

    56. Beginner's Guide to Maya

    57. Utilizing Render Elements in V-Ray for Maya

    58. Rendering Interiors with V-Ray for Maya

    59. V-Ray Hypershade Nodes in Maya

    60. Camera Projection in Maya

    61. Camera Projection in Maya and NUKE

    62. Pipeline Integration with Maya and RealFlow

    63. Using the RealFlow RenderKit in Maya

    64. Introduction to Rendering in Maya

    65. Creating Hair for Next-Gen Game Characters in Maya

    66. 'Infiltrator' Production Pipeline Volume 6: Rendering

    67. Rendering Low Resolution Environments in Maya

    68. Shader Recipes: Diffraction Grating in Maya

    69. Shader Recipes: Rendering Realistic Tires in Maya

    70. Shader Recipes: Translucent Materials in Maya

    71. Shader Recipes: Rendering Wireframes from Maya

    72. Automotive Rendering with HDR Light Studio and Maya

    73. Shader Recipes: Brushed Metal Surfaces in Maya

    74. Shader Recipes: Rendering Underwater Caustics in Maya

    75. Creating Realistic Eyes in Photoshop and Maya

    76. Maya Rendering Nodes Reference Library: Assorted

    77. Maya Rendering Nodes Reference Library: General Utilities

    78. Maya Rendering Nodes Reference Library: 2D Textures

    79. Advanced Compositing Workflows in Maya and Fusion

    80. mental ray Production Shaders in Maya

    81. Maya Rendering Nodes Reference Library: Color Utilities

    82. Maya Rendering Nodes Reference Library: Surfaces

    83. Maya Rendering Nodes Reference Library: 3D Textures

    84. Character and Scene Development in Maya and Mudbox

    85. RIB Archives in RenderMan for Maya

    86. mental ray Rendering Tips for Maya

    87. Rendering RealFlow Meshes in Maya

    88. Introduction to Maya 2009

    89. mental ray Nodes Reference Library: Contour

    90. mental ray Nodes Reference Library: Data Conversion

    91. mental ray Nodes Reference Library: Environment and Geometry

    92. mental ray Nodes Reference Library: Lenses

    93. mental ray Nodes Reference Library: Lights

    94. mental ray Nodes Reference Library: Materials

    95. mental ray Nodes Reference Library: Sample Compositing

    96. mental ray Nodes Reference Library: Textures

    97. Stereoscopic 3D in Maya

    98. Introduction to mental ray in Maya 2009

    99. Motorcycle Modeling Techniques in Maya

    100. Product Visualization in Maya

    101. Render Passes in Maya

    102. Rendering Tips and Tricks in Maya

    103. mental ray Workflows in Maya: Subsurface Scattering

    104. Creating Concept Vehicles in Maya

    105. Flash and Maya Integration

    106. mental ray Workflows in Maya: Final Gather

    107. mental ray Workflows in Maya: Caustics

    108. HDRI Workflow with Maya and Photoshop

    109. mental ray Workflows in Maya: Global Illumination

    110. Introduction to Dynamics in Maya

    111. Introduction to Lighting in Maya 2008

    112. Creating Digital Humans 3: UV and Texture Mapping

    113. Creating Digital Humans 4: Shading and Rendering

    114. Introduction to RenderMan for Maya

    115. mental ray Tips and Tricks

    116. Maya Modeling Techniques: Automotive

    117. Urban Environment Creation in Maya

    118. mental ray Rendering Techniques: Interiors

    119. mental ray Nodes in Maya

    120. Introduction to Shave and a Haircut for Maya

    121. Rendering with Maya Toon

    122. Introduction to RenderMan 1.0 for Maya 7

    123. Introduction to Maya: 2nd Edition

    124. Introduction to Maya Paint Effects



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    ---Rigging: khởi tạo khung xương cho nhân vật, đòi hỏi cần am hiểu kĩ về các khung xương, khớp xương, khéo léo ,...cộng với lại áp skin vào khung xương, ....

    1. Introduction to Rigging in Maya

    2. Introduction to nDynamics in Maya

    3. Enhancing Maya Toolsets with Python

    4. Artist's Guide to Python Scripting in Maya

    5. Introduction to Character Rigging in Maya

    6. Rigging Quadrupeds in Maya

    7. Artist's Guide to MEL in Maya

    8. Rigging Tank Treads in Maya

    9. Quick Start to Rigging in Maya: Volume 5

    10. Quick Start to Rigging in Maya: Volume 4

    11. Quick Start to Rigging in Maya: Volume 3

    12. Quick Start to Rigging in Maya: Volume 2

    13. Quick Start to Rigging in Maya: Volume 1

    14. The Anatomy of an Expression for Facial Animation in Maya

    15. Joint-Based Facial Rigging in Maya

    16. Introduction to Maya 2014

    17. Standardizing Rigs in Maya

    18. Retargeting MoCap to Custom Rigs in Maya

    19. Pushing Your Rig Beyond Its Limits in Maya

    20. Advanced Character Rigging in Maya

    21. Creating Custom Muscles in Maya

    22. nCloth Techniques for Characters in Maya

    23. Creating a Sci-Fi Hero in Maya and Silo

    24. Introduction to Rigging in Maya 2013

    25. Animating a Grappling Hook in Maya

    26. Animating Between IK and FK Systems in Maya

    27. Scripted Item Swapping in Maya

    28. Introduction to Maya 2013

    29. Transforming Robot Production Pipeline Volume 6: Rigging

    30. Transforming Robot Production Pipeline Volume 8: Animation

    31. Maya Rigging Reference Library: Constrain

    32. Advanced HumanIK Workflows in Maya

    33. Unity Mobile Game Development: Rigging and Animation

    34. Reusing Control Rigs in Maya

    35. Animation Retargeting Techniques in Maya

    36. Enhancing Rigs with Maya Muscle

    37. Speed Skinning Techniques in Maya

    38. Photorealistic Shading and Rendering in Maya and modo

    39. Maya Rigging Reference Library: Deformers

    40. Rigging Sea Creatures in Maya

    41. Professional Series: Animating Realistic Eyes in Maya

    42. Maya to MotionBuilder Integration

    43. Introduction to Maya 2012

    44. Enhanced IK Animal Rigging in Maya

    45. Maya Rigging Reference Library: Skeleton Menu

    46. Rigging Ask DTs in Maya

    47. Vehicle Animation Dynamics in Maya

    48. Motion Flow Rigging in Maya

    49. Rigging Wings in Maya

    50. Rigging the Human Face in Maya

    51. Beginner's Guide to Rigging in Maya

    52. Rigging Game Characters in Maya

    53. 'Infiltrator' Production Pipeline Volume 3: Rigging

    54. Curve-Based Facial Rigging in Maya

    55. Character Rigging for Production in Maya

    56. Introduction to Character Rigging in Maya 2011

    57. Introduction to Maya 2011

    58. Introduction to Maya 2009

    59. Rigging Tips and Tricks in Maya

    60. Creature Rigging in Maya: Insects

    61. Introduction to Maya Muscle

    62. Introduction to Rigging in Maya 2008

    63. Rigging Cartoon Vehicles in Maya

    64. Cartoon Character Rigging in Maya

    65. Rigging Quadrupeds in Maya 8.5

    66. Facial Rigging in Maya 7

    67. Introduction to Maya: 2nd Edition



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    ---Animation:Đây là bước khá khó, nhưng cũng là bước tuyệt vời nhất vì nó đòi hỏi người làm animation sự hiểu biết về chuyển động của cơ thể nhân vật và hơn hết là trí tưởng tượng phong phú, sau khi Rigging và skinning xong xuôi, cũng là lúc chúng ta làm các chuyển động của nhân vật. Vì các chuyển động này sẽ là những chuyển động của nhân vật ở trong game.

    1. Introduction to nDynamics in Maya

    2. Enhancing Maya Toolsets with Python

    3. Using Advanced Particles to Create Fireworks in Maya

    4. Artist's Guide to Python Scripting in Maya

    5. Introduction to Character Rigging in Maya

    6. Enhancing Your Maya Toolset with MEL

    7. Artist's Guide to MEL in Maya

    8. Animating a Dialogue Scene in Maya

    9. Quick Start to Rigging in Maya: Volume 5

    10. Integrating a 3D Vehicle into Video in Maya and NUKE

    11. Transferring Animation Between Maya and 3ds Max

    12. Being an Effective Animation Supervisor

    13. Animation Tips in Maya

    14. Introduction to Maya 2014

    15. Animating with Extreme Inbetweens and Smears in Maya

    16. Animation Blocking Techniques in Maya

    17. Creating Run Cycles in Maya

    18. Animating Time Warps in Maya

    19. Animating a Fight Scene in Maya

    20. Standardizing Rigs in Maya

    21. Introduction to Animation in Maya 2013

    22. Animation Polishing Techniques in Maya

    23. Retargeting MoCap to Custom Rigs in Maya

    24. Pushing Your Rig Beyond Its Limits in Maya

    25. Introduction to nCloth in Maya

    26. Maya Animation Reference Library: Birds

    27. nCloth Techniques for Characters in Maya

    28. Animating a Grappling Hook in Maya

    29. Animating Between IK and FK Systems in Maya

    30. Scripted Item Swapping in Maya

    31. Introduction to Maya 2013

    32. Transforming Robot Production Pipeline Volume 8: Animation

    33. Transformation Motion Graphics in Maya and After Effects

    34. Maya Rigging Reference Library: Constrain

    35. Character Interaction in Maya

    36. Unity Mobile Game Development: Rigging and Animation

    37. Animation Retargeting Techniques in Maya

    38. Maya Animation Reference Library: Animate

    39. Photorealistic Time-Lapse Animation and Rendering in Maya and modo

    40. Professional Series: Animating Realistic Eyes in Maya

    41. Maya to MotionBuilder Integration

    42. Introduction to Maya 2012

    43. Facial Animation in Maya

    44. Animation Ask DTs in Maya

    45. Vehicle Animation Dynamics in Maya

    46. Exploring Craft Director Studio's Animation Tools in Maya

    47. Exploring Animation in Maya: Animating a Swinging Character

    48. Exploring Animation Principles in Maya: Solid Drawing

    49. Beginner's Guide to Animation in Maya

    50. Beginner's Guide to Maya

    51. Exploring Animation Principles in Maya: Staging

    52. Animating Game Characters in Maya

    53. Exploring Animation Principles in Maya: Ease In and Ease Out

    54. Exploring Animation Principles in Maya: Follow-Through and Overlapping

    55. Animating with Props in Maya

    56. Exploring Animation Principles in Maya: Secondary Action

    57. Exploring Animation Principles in Maya: Arcs

    58. Exploring Animation Principles in Maya: Anticipation

    59. Exploring Animation Principles in Maya: Pose to Pose and Straight Ahead

    60. Exploring Animation Principles in Maya: Timing and Spacing

    61. Exploring Animation Principles in Maya: Squash and Stretch

    62. Exploring Animation Principles in Maya: Appeal

    63. Exploring Animation in Maya: Climbing A Wall

    64. Creating Walk Cycles in Maya

    65. 'Infiltrator' Production Pipeline Volume 5: Animation

    66. Introduction to Camera Animation in Maya

    67. 12 Principles of Animation in Maya

    68. Animation Tips and Tricks in Maya

    69. Introduction to Maya 2009

    70. Non-linear Animation with Maya Trax

    71. Animation Layers in Maya

    72. Tips for Improving Your Animation Workflows in Maya

    73. Animating Creatures in Maya: Insects

    74. Exaggerated Facial Expressions in ZBrush and Maya

    75. Pipeline Development with Maya and XNA

    76. Animating Cartoon Characters in Maya

    77. Animating Next-Gen Characters in Maya

    78. Introduction to Animation in Maya 2008

    79. Rigging Quadrupeds in Maya 8.5

    80. Animating Quadrupeds in Maya

    81. Body Mechanics and Animation in Maya: Pushing Objects

    82. Body Mechanics and Animation in Maya: Pulling Objects

    83. Body Mechanics and Animation in Maya: Lifting Heavy Objects

    84. Facial Animation and Lip Sync in Maya 7

    85. Introduction to Maya Animation: Walk Cycle

    86. Introduction to Maya: 2nd Edition

    87. Introduction to Maya Paint Effects





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    ---Pipeline: sự kết hợp quan trọng giữa 2D và 3D

    1. Understanding Basic Matchmoving Techniques in PFTrack and MatchMover

    2. Retopology Techniques in Maya

    3. Introduction to Maya 2014

    4. Skill-Builder: Sculpting in ZBrush and Maya

    5. Utilizing Viewport 2.0 in Maya

    6. Game Prop Workflows in Maya and Marmoset Toolbag

    7. Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush

    8. Rapid Concept Art Techniques in Photoshop and ZBrush

    9. Professional Series: Creating Character Variation with Texture Maps

    10. Facial Tracking in 3DEqualizer and Maya

    11. ZBrush and Mudbox Integration

    12. Transforming Robot Production Pipeline Volume 10: Compositing

    13. Transformation Motion Graphics in Maya and After Effects

    14. Creating a Low Poly Game Character in Maya and Silo

    15. Using Hybrido to Create Photorealistic Chocolate in RealFlow

    16. Creating a Sea Creature in Maya and ZBrush

    17. Creating Game Vehicles in Maya and TopoGun

    18. Photorealistic Time-Lapse Animation and Rendering in Maya and modo

    19. Guerrilla Commercial Design Concept in Maya

    20. Creature Concept Sculpting in ZBrush

    21. Modeling a Female Hero in ZBrush and Maya

    22. Pipeline Integration with Mudbox and Maya

    23. 10 Tips and Tricks for Compositing 3D Renders in Maya and NUKE

    24. Guerrilla Compositing Tactics in Maya and NUKE

    25. Still Life Texturing in Mudbox

    26. Creating Game Characters with Maya and ZBrush

    27. Pipeline Integration with Maya and ZBrush

    28. Pipeline Integration with Maya and RealFlow

    29. Match Moving and Compositing Pipeline in Maya and Composite

    30. Match Moving and Compositing Pipeline in Maya and After Effects

    31. Match Moving and Compositing Pipeline in Maya and NUKE

    32. Compositing 3D into Video in Maya and After Effects

    33. Creating Realistic Eyes in Photoshop and Maya

    34. Advanced Compositing Workflows in Maya and NUKE

    35. Character and Scene Development in ZBrush

    36. 3December Presentation in Maya and RealFlow

    37. Exaggerated Facial Expressions in ZBrush and Maya

    38. Exaggerated Facial Modeling in Maya and ZBrush

    39. Flash and Maya Integration

    40. HDRI Workflow with Maya and Photoshop

    41. Pipeline Integration with Maya 8.5 and ZBrush 3

    42. RealFlow and Maya Integration





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    -Dynamics:

    1. Creating Blood FX in Maya and RealFlow.

    2. Introduction to nDynamics in Maya

    3. Using Advanced Particles to Create Fireworks in Maya

    4. Creating a Realistic Candle Flame in Maya

    5. Creating Realistic Bullet Impact Dynamics in Maya

    6. Creating a Gasoline Explosion in Maya

    7. Introduction to Maya 2014

    8. Understanding the Basics of nHair in Maya

    9. Animating Time Warps in Maya

    10. Animating a Fight Scene in Maya

    11. Creating Fire and Smoke using Maya Fluid Effects

    12. Introduction to nCloth in Maya

    13. Creating Custom Muscles in Maya

    14. nCloth Techniques for Characters in Maya

    15. Creating Realistic Fire and Sparks in Maya

    16. Introduction to Maya 2013

    17. Creating Hairstyles with Maya Hair

    18. Enhancing Rigs with Maya Muscle

    19. Introduction to Maya 2012

    20. Dynamics Ask DTs in Maya

    21. Introduction to Maya 2011

    22. Dynamics Tips and Tricks in Maya

    23. Advanced Maya Fur Menus

    24. Introduction to Maya Fur

    25. Introduction to Fluid Containers in Maya

    26. Overview of Maya Ocean Locators and Wakes

    27. Getting Started with Oceans in Maya

    28. Maya 6 Unlimited: Hair

    29. Rigid Body Tips and Tricks in Maya

    30. Introduction to Maya 2009

    31. Ultimate Fluids

    32. nParticles in Maya

    33. Introduction to Maya Muscle

    34. Introduction to Maya nCloth

    35. Introduction to Dynamics in Maya

    36. Introduction to Shave and a Haircut for Maya

    37. Using SyFlex in Maya

    38. Rendering with Maya Toon

    39. RealFlow and Maya Integration

    40. Introduction to Maya Paint Effects



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    Thứ năm là bộ sản phẩm Zbrush:



    -getting started:hướng dẫn chi tiết công cụ để dựng (model) nhân vật, đối tượng 3d theo phương pháp nặn tượng/ điêu khắc.





    1. ZBrush for Mudbox Artists

    2. Sculpting Human Eyes in ZBrush

    3. What's New in ZBrush 4R6

    4. Quick Start to ZBrush: Volume 1

    5. Quick Start to ZBrush: Volume 2

    6. Quick Start to ZBrush: Volume 3

    7. Quick Start to ZBrush: Volume 4

    8. Quick Start to ZBrush: Volume 5

    9. MicroMesh Techniques in ZBrush

    10. Introduction to ZBrush

    11. Hard Surface Techniques in ZBrush 4R5

    12. What's New in ZBrush 4R2b

    13. Beginner's Guide to ZBrush

    14. What's New in ZBrush 4

    15. Getting Started with ZSketching

    16. Getting Started with ZBrush

    17. Tips and Tricks in ZBrush

    18. Introduction to ZBrush 3





    -Sculpting: trở thành một họa sĩ điêu khắc tài ba với công nghê CG...

    1. Creating a Photorealistic Female Character in ZBrush and 3ds Max

    2. ZBrush for Mudbox Artists

    3. Creating a Hard Surface Sci-Fi Ninja in ZBrush

    4. Techniques for Sculpting Like the Masters in ZBrush

    5. Creating Morph Targets for Facial Animation in 3ds Max and ZBrush

    6. Creating a Detailed Forest Creature in ZBrush

    7. Sculpting the Human Body in ZBrush

    8. Creating an Armored Beast in ZBrush

    9. Sculpting Human Hands and Feet in ZBrush

    10. Creating Game Weapons in Softimage and ZBrush

    11. Sculpting Human Legs in ZBrush

    12. Creating Digital Food in 3ds Max and ZBrush

    13. Sculpting Human Eyes in ZBrush

    14. Sculpting Human Arms in ZBrush

    15. Designing a Surreal Female Character in ZBrush

    16. Real-Time Environment Materials and Textures in UDK

    17. Creating a Stylized Cartoon Bird in ZBrush

    18. What's New in ZBrush 4R6

    19. Sculpting Human Torsos in ZBrush

    20. Creating a Game-Ready Monster Insect in ZBrush and 3ds Max

    21. Creating a Retro Space Girl in Maya and MODO

    22. Quick Start to ZBrush: Volume 1

    23. Quick Start to ZBrush: Volume 2

    24. Quick Start to ZBrush: Volume 3

    25. Quick Start to ZBrush: Volume 4

    26. Creating a Fantasy Creature from Concept Art in ZBrush

    27. Creating a Portfolio-Ready Demon Concept in ZBrush

    28. Making 3D Character Previsualizations in ZBrush

    29. Creating a Prehistoric Creature Bust in ZBrush and Photoshop

    30. Creating an Aged Portrait in ZBrush

    31. Creating a Sci-Fi Robot Warrior in ZBrush

    32. Creating Medieval Character Concepts in ZBrush and Maya

    33. Sculpting a Zombie Dog in ZBrush

    34. Skill-Builder: Sculpting in ZBrush and Maya

    35. MicroMesh Techniques in ZBrush

    36. Creating a Centaur in ZBrush

    37. Creating Game Assets in ZBrush

    38. Hard Surface Techniques in ZBrush 4R5

    39. Sculpting Anatomy for Females in ZBrush

    40. Sculpting a Demonic Creature in ZBrush

    41. Sculpting Integration Concepts in Maya and ZBrush

    42. Creating an Aged Character and Artifacts in ZBrush and Maya

    43. Speed Sculpting a Cartoon Head in ZBrush

    44. Sculpting Anatomy Using ZBrush Mannequins

    45. Modeling a Character for 3D Printing in ZBrush

    46. Sculpting Human Ears in ZBrush

    47. Sculpting Human Noses in ZBrush

    48. Sculpting Human Mouths in ZBrush

    49. Sculpting Human Skin in ZBrush

    50. Sculpting a Fantasy Monster in ZBrush and Softimage

    51. Sculpting Alien Concepts in ZBrush

    52. Sculpting Character Props in ZBrush

    53. Cloth Sculpting Workflows in ZBrush

    54. Modeling a Mech Robot in ZBrush

    55. Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush.

    56. Creating Seamless Textures for Games

    57. Building Futuristic Armor in ZBrush

    58. Professional Series: Game Asset Production Pipeline

    59. Sculpting a Creature Bust in ZBrush

    60. Understanding Facial Anatomy in ZBrush

    61. Dinosaur Reconstruction in ZBrush

    62. Creating a Fantasy Dragon in ZBrush

    63. Topology Tools in ZBrush

    64. Sculpting Models for Illustration in ZBrush

    65. Narrative Scene Creation in ZBrush

    66. Monster Sculpting Techniques in ZBrush

    67. Game Character Creation in 3ds Max and ZBrush

    68. Designing Scary Film Monsters in ZBrush

    69. Modeling Creature Concepts in ZBrush

    70. Creating Caricatures in ZBrush

    71. Sculpting a Digital Maquette in ZBrush

    72. Modeling a Human Marionette in Softimage and ZBrush

    73. Creating Long Hair Using FiberMesh in ZBrush

    74. Fiber Techniques in ZBrush

    75. Creating a Gargoyle in 3ds Max and ZBrush

    76. Creating a Sea Creature in Maya and ZBrush

    77. Professional Series: Creature Concepting in ZBrush

    78. Toon Image Creation in Maya and ZBrush

    79. Character Modeling Workflows in ZBrush and 3D-Coat

    80. Photorealistic Time-Lapse Animation and Rendering in Maya and modo

    81. Character Creation Pipeline in Maya and ZBrush

    82. Creature Concept Sculpting in ZBrush

    83. Modeling a Female Hero in ZBrush and Maya

    84. Advanced Character Modeling in ZBrush and Photoshop

    85. Professional Series: Creature Creation Techniques in ZBrush

    86. Beginner's Guide to ZBrush

    87. Creating a Handgun in ZBrush

    88. Creating Game Weapons in CINEMA 4D and ZBrush

    89. Creating High Resolution Characters in ZBrush

    90. Creating Game Characters with Maya and ZBrush

    91. Working with ShadowBox in ZBrush

    92. What's New in ZBrush 4

    93. Sculpting a Realistic Bust in ZBrush

    94. Sculpting Hard Surfaces in ZBrush

    95. Architectural Detailing in ZBrush

    96. Aging Characters in ZBrush

    97. Creating Game Weapons in 3ds Max and ZBrush

    98. Creating Game Weapons in Maya and ZBrush

    99. Attaching Sculpted Geometry in ZBrush

    100. Using the Decimation Master in ZBrush

    101. Character and Scene Development in ZBrush

    102. Character Creation in ZBrush

    103. Sculpting Caricatures in ZBrush

    104. ZSphere Modeling in ZBrush

    105. Exaggerated Facial Expressions in ZBrush and Maya

    106. Exaggerated Facial Modeling in Maya and ZBrush

    107. Detailing Next-Gen Characters in ZBrush

    108. Pipeline Integration with Maya 8.5 and ZBrush 3

    109. Sculpting Tips and Tricks in ZBrush

    110. Sculpting Techniques with ZBrush

    111. Introduction to ZBrush 3

    112. ZBrush and XSI Integration







    -Texturing: tương tự Maya và 3D max thì Zbrush cũng áp texture , thể hiện đúng chất nhân vật dựng nên thường được miêu tả là mịn hay gồ ghề, mềm hay cứng, thô hay bóng, màu sắc, hình dáng vv....





    1. Creating a Photorealistic Female Character in ZBrush and 3ds Max

    2. ZBrush for Mudbox Artists

    3. Texture Painting in ZBrush

    4. Creating a Hard Surface Sci-Fi Ninja in ZBrush

    5. High-Resolution Game Character Creation Pipeline in ZBrush and Maya

    6. Creating a Detailed Forest Creature in ZBrush

    7. Creating a Cartoon Scientist in ZBrush

    8. Creating Game Weapons in Softimage and ZBrush

    9. Designing a Surreal Female Character in ZBrush

    10. Creating a Stylized Cartoon Bird in ZBrush

    11. Making 3D Character Previsualizations in ZBrush

    12. Creating a Prehistoric Creature Bust in ZBrush and Photoshop

    13. Designing a Scary Female Monster in ZBrush

    14. Creating a Centaur in ZBrush

    15. Creating Game Assets in ZBrush

    16. Game Prop Workflows in Maya and Marmoset Toolbag

    17. Sculpting Anatomy for Females in ZBrush

    18. Sculpting a Demonic Creature in ZBrush

    19. Speed Sculpting a Cartoon Head in ZBrush

    20. Modeling a Character for 3D Printing in ZBrush

    21. Sculpting Alien Concepts in ZBrush

    22. Building Futuristic Armor in ZBrush

    23. Sculpting a Creature Bust in ZBrush

    24. Dinosaur Reconstruction in ZBrush

    25. Creating a Fantasy Dragon in ZBrush

    26. Sculpting Models for Illustration in ZBrush

    27. Texturing a Realistic Human in Maya and ZBrush

    28. Monster Sculpting Techniques in ZBrush

    29. Designing Scary Film Monsters in ZBrush

    30. Creating Caricatures in ZBrush

    31. Sculpting a Digital Maquette in ZBrush

    32. Multi-Tile Texture Workflows

    33. Multi-Tile Texture Workflows

    34. Professional Series: Painting and Rendering in ZBrush

    35. Texturing a Female Hero in ZBrush

    36. Advanced Character Modeling in ZBrush and Photoshop

    37. Using the Multi Map Exporter in ZBrush

    38. Creating Game Weapons in CINEMA 4D and ZBrush

    39. Projection Painting with Spotlight in ZBrush

    40. Creating High Resolution Characters in ZBrush

    41. Creating Game Characters with Maya and ZBrush

    42. Working with Spotlight in ZBrush

    43. UV Master in ZBrush

    44. Creating Game Weapons in 3ds Max and ZBrush

    45. Creating Game Weapons in Maya and ZBrush

    46. Texturing a Photorealistic Human Using ZBrush

    47. Character and Scene Development in ZBrush

    48. Texturing Next-Gen Characters in ZBrush

    49. Materials and Rendering in ZBrush

    50. Texturing with ZBrush





    -Rendering: thể hiện thành phẩm tác phẩm vừa điêu khắc trên máy tính

    1. Creating a Hard Surface Sci-Fi Ninja in ZBrush

    2. Designing a Surreal Female Character in ZBrush

    3. Creating a Detailed Forest Creature in ZBrush

    4. Creating a Stylized Cartoon Bird in ZBrush

    5. Making 3D Character Previsualizations in ZBrush

    6. Creating a Prehistoric Creature Bust in ZBrush and Photoshop

    7. Creating a Mech Archer Concept in ZBrush

    8. Creating a Sci-Fi Robot Warrior in ZBrush

    9. MicroMesh Techniques in ZBrush

    10. Animated Turntable Techniques in ZBrush and After Effects

    11. Narrative Scene Creation in ZBrush

    12. Monster Sculpting Techniques in ZBrush

    13. Designing Scary Film Monsters in ZBrush

    14. Creating Caricatures in ZBrush

    15. Fiber Techniques in ZBrush

    16. Professional Series: Painting and Rendering in ZBrush

    17. Rendering Tips and Tricks in ZBrush

    18. Presentation Techniques in ZBrush

    19. Rendering Enhancements in ZBrush 4

    20. Rendering Enhancements in ZBrush 4

    21. Materials and Rendering in ZBrush





    -Pipeline:





    1. ZBrush for Mudbox Artists

    2. Mudbox for ZBrush Artists

    3. Creating Game Weapons in Softimage and ZBrush

    4. What's New in ZBrush 4R6

    5. Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop

    6. Skill-Builder: Sculpting in ZBrush and Maya

    7. Creating Game Assets in ZBrush

    8. Game Prop Workflows in Maya and Marmoset Toolbag

    9. Sculpting Integration Concepts in Maya and ZBrush

    10. Creating Seamless Textures for Games

    11. Modeling a Detailed Ship in Maya

    12. Sculpting Models for Illustration in ZBrush

    13. Narrative Scene Creation in ZBrush

    14. FiberMesh Integration with ZBrush

    15. ZBrush and Mudbox Integration

    16. Realistic Hairstyling in 3ds Max and Hair Farm

    17. Photorealistic Time-Lapse Animation and Rendering in Maya and modo

    18. Modeling a Female Hero in ZBrush and Maya

    19. Photorealistic Shading and Rendering in Maya and modo

    20. Creating Game Weapons in CINEMA 4D and ZBrush

    21. Creating Game Characters with 3ds Max and ZBrush

    22. Creating High Resolution Characters in ZBrush

    23. Creating Game Characters with Maya and ZBrush

    24. Pipeline Integration with Maya and ZBrush

    25. Character and Scene Development in ZBrush

    26. Exaggerated Facial Expressions in ZBrush and Maya

    27. Exaggerated Facial Modeling in Maya and ZBrush

    28. Pipeline Integration with Maya 8.5 and ZBrush 3

    29. ZBrush and XSI Integration



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    Thứ sáu là bộ sản phẩm After Effect: Adobe After Effect là một phần mềm làm kỹ xảo chuyên nghiệp, cho phép người sử dụng có thể xử lý các đoạn video tốt hơn với những kỹ xảo tuyệt vời nhất và có thể thỏa sức sáng tạo với nó .Đây là một phần mềm được các chuyên gia đánh giá rất cao trong việc dựng quảng cáo và kỹ xảo phim trường.



    -Getting started:Các công cụ kiến trúc và hiệu ứng động đột phá: Tạo các sản phẩm truyền thông ấn tượng nhờ kết hợp ảnh động, ảnh tĩnh và đồ họa, văn bản, và âm thanh trong không gian 2D hoặc 3D và sau đó tạo hiệu ứng động cho mỗi yếu tố.



    1. Rigging and Animating a Simple Character in After Effects

    2. Introduction to After Effects for Compositors

    3. Getting Started with CINEWARE in After Effects

    4. Quick Start to After Effects: Volume 5

    5. Quick Start to After Effects: Volume 3

    6. Quick Start to After Effects: Volume 1

    7. Troubleshooting Common Rendering Errors in After Effects

    8. Demystifying Keyframe Interpolation in After Effects

    9. 10 Tips for Rendering Like a Pro in After Effects

    10. Building Stunning Style Frames in After Effects

    11. Rookie Mistakes to Avoid as a Motion Designer

    12. Principles of Composition for Motion Designers

    13. Introduction to After Effects for Motion Designers

    14. Introduction to 3D in After Effects

    15. 12 Principles of Animation in After Effects

    16. After Effects Expressions Made Easy

    17. Beginner's Guide to After Effects

    18. Keying Greenscreens in After Effects

    19. Getting Started with After Effects

    20. Introduction to Rotoscoping in After Effects

    21. Getting Started with mocha for After Effects

    22. Getting Started with After Effects CS4

    23. Introduction to Tracking in After Effects





    -Motion Graphics: Motion graphics không phải là một mảng thiết kế mới, và ngày càng có nhiều nhà thiết kế trẻ quan tâm đến lĩnh vực này. cài bài tuts sẽ cung cấp các kiến thức từ cơ bản đến nâng cao cho những ai có đam mê theo đuổi lĩnh vực này. Trong các bài hướng dẫn này sẽ cung cấp những nguyên tắc cơ bản nhất mà một Motion graphics designer nên trang bị cho mình.Hãy bắt đầu bằng những bài tuts này bạn sẽ thấy bạn làm được những gì...



    1. 2D Styled 3D Motion Graphics in CINEMA 4D and After Effects

    2. Compositing an Animated Set Extension in NUKEX

    3. Creating a Morning News Opener in CINEMA 4D and After Effects

    4. Creating Vibrant Fractal Transitions in After Effects

    5. Compositing 3D Text and Live Action with CINEWARE in After Effects and CINEMA 4D

    6. Creating Your First Broadcast Opener in CINEMA 4D and After Effects

    7. Getting Started with CINEWARE in After Effects

    8. Artist Guide to Motion Graphics in 3ds Max

    9. Creating and Animating a Matte Painting in Photoshop and After Effects

    10. Building a Rigged Camera Composition in After Effects

    11. Quick Start to After Effects: Volume 4

    12. Quick Start to After Effects: Volume 3

    13. Quick Start to After Effects: Volume 2

    14. Animating an Infographic in After Effects

    15. Bringing Photographs to Life with 3D Layering in After Effects

    16. Animating and Compositing Futuristic Menus in After Effects

    17. Compositing a Teleportation Effect in After Effects

    18. Demystifying Keyframe Interpolation in After Effects

    19. 10 Tips for Rendering Like a Pro in After Effects

    20. Building Stunning Style Frames in After Effects

    21. Animating a 3D Retro Logo in After Effects

    22. Storytelling with Type in After Effects

    23. Ray-tracing with Typography in After Effects

    24. Rookie Mistakes to Avoid as a Motion Designer

    25. Principles of Composition for Motion Designers

    26. Introduction to After Effects for Motion Designers

    27. Using Lights to Create Shadows for Animated Layers in After Effects.

    28. Creating a Watercolor Painting Effect in After Effects

    29. Creating Contrasting Animations with Solid Shapes in After Effects

    30. Transitioning From Live Action Footage to Cell Shaded Drawings in After Effects

    31. Creating a Vector Car Animation in After Effects

    32. Animating a Vector City with a 3D Camera in After Effects

    33. Creating a 3D Scene with a 2D Image in After Effects.

    34. 12 Principles of Animation in After Effects

    35. After Effects Expressions Made Easy

    36. Transformation Motion Graphics in Maya and After Effects

    37. Guerrilla Commercial Design Concept in Maya

    38. 3ds Max 2011 for Motion Graphics

    39. Creating Interface Effects in 3ds Max and After Effects

    40. Beginner's Guide to After Effects

    41. Animating Illustrator Logos in After Effects





    -Compositing:t ương tự photoshop, chúng ta ghép nhiều hình ảnh lại để được 1 hình thiết kế, đôi khi 1 bản thiết kế gồm cả trăm hình ghép lại.
    Compositing là công việc tương tư như vậy, cũng ghép hình. "Hình ghép" bao gồm: graphix, videos (phần chính), và cả audios (không phải là chủ yếu)
    Compositing cho phép cắt mask (như công cụ pen của Photoshop), Painting trên video của bạn. Hiệu chỉnh màu sắc ánh sáng cũng là 1 công cụ rất hữu ích trong Compositing. Còn công cụ chính của Compositing là công cụ tạo những kỷ xảo (đương nhiên là chuyển động) bắt mắt




    1. 2D Styled 3D Motion Graphics in CINEMA 4D and After Effects

    2. Introduction to After Effects for Compositors

    3. 3D Assisted Facial Morphing in CINEMA 4D and NUKE

    4. Creating Artistic Water Drops in CINEMA 4D

    5. Compositing an Animated Set Extension in NUKEX

    6. Creating a Morning News Opener in CINEMA 4D and After Effects

    7. Creating Vibrant Fractal Transitions in After Effects

    8. Modeling and Rigging a Hydraulic Crane in 3ds Max

    9. Creating Realistic Bullet Impact Dynamics in Maya

    10. Understanding Basic Matchmoving Techniques in PFTrack and MatchMover

    11. Compositing 3D Text and Live Action with CINEWARE in After Effects and CINEMA 4D

    12. Creating a Detailed Forest Creature in ZBrush

    13. Creating Your First Broadcast Opener in CINEMA 4D and After Effects

    14. Getting Started with CINEWARE in After Effects

    15. Artist Guide to Motion Graphics in 3ds Max

    16. Creating and Animating a Matte Painting in Photoshop and After Effects

    17. Building a Rigged Camera Composition in After Effects

    18. Compositing Decay into Architectural Footage in After Effects

    19. Quick Start to After Effects: Volume 4

    20. Quick Start to After Effects: Volume 3

    21. Quick Start to After Effects: Volume 1

    22. Bringing a Still Image to Life Using Projection Man in CINEMA 4D

    23. Overcoming Tracking and Graphics Integration Issues in After Effects

    24. Animating and Compositing Futuristic Menus in After Effects

    25. Compositing a Teleportation Effect in After Effects

    26. Photorealistic Camera Lens Effects in After Effects

    27. 10 Tips for Rendering Like a Pro in After Effects

    28. Building Stunning Style Frames in After Effects

    29. Ray-tracing with Typography in After Effects

    30. Creating Fire and Smoke using Maya Fluid Effects

    31. Creating Contrasting Animations with Solid Shapes in After Effects

    32. Compositing an Animated Poster with Live Footage in After Effects

    33. Compositing a Lunar Environment in After Effects and Maya

    34. Creating Realistic Fire and Sparks in Maya

    35. Modeling a Mech Robot in ZBrush

    36. Animated Turntable Techniques in ZBrush and After Effects

    37. Creating Hologram Effects for Video in Maya and After Effects

    38. Utilizing State Sets in 3ds Max

    39. After Effects Expressions Made Easy

    40. 3ds Max 2011 for Motion Graphics

    41. What's New in After Effects CS5.5

    42. Ask DTs in After Effects

    43. Beginner's Guide to After Effects

    44. Multi-part Greenscreen Keying in After Effects

    45. Integrating Titles with Footage in After Effects

    46. Depth-Based Compositing in After Effects

    47. Compositing Stereoscopic Images in After Effects

    48. Advanced Stereo Workflows in After Effects: Disparity

    49. Compositing 3D into Video in Maya and After Effects

    50. Compositing 2D Elements with Footage in After Effects

    51. Rotoscoping Techniques in After Effects

    52. Using Tracking and Matte Layers in mocha

    53. Compositing 3D Renders in After Effects

    54. Stereoscopic 3D in After Effects

    55. Tips and Tricks in After Effects





    -Pipeline:




    1. Rigging and Animating a Simple Character in After Effects

    2. Creating a Morning News Opener in CINEMA 4D and After Effects

    3. Compositing 3D Text and Live Action with CINEWARE in After Effects and CINEMA 4D

    4. Creating Your First Broadcast Opener in CINEMA 4D and After Effects

    5. Getting Started with CINEWARE in After Effects

    6. Artist Guide to Motion Graphics in 3ds Max

    7. Building Stunning Style Frames in After Effects

    8. Rigging and Animating 2D Characters in After Effects

    9. Utilizing State Sets in 3ds Max

    10. Transformation Motion Graphics in Maya and After Effects

    11. Guerrilla Commercial Design Concept in Maya

    12. Creating Interface Effects in 3ds Max and After Effects

    13. Object Tracking in MatchMover and After Effects

    14. Match Moving and Compositing Pipeline in Maya and After Effects

    15. Depth-Based Compositing in After Effects

    16. Animating Illustrator Logos in After Effects

    17. Compositing 3D into Video in Maya and After Effects

    18. Compositing 2D Elements with Footage in After Effects

    19. Advanced Compositing Workflows in Maya and After Effects

    20. Compositing 3D Renders in After Effects





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  2. xuanlocshop

    xuanlocshop Thành viên cấp 2

    Đau lòng quá ....bao nhiêu lâu để ngốn hết mớ này ??? 10 hay 20 năm ???
    comeback_olizia thích bài viết này
  3. Đỗ Mỹ Nghi

    Đỗ Mỹ Nghi Mới đăng kí

    @@ nhiều quá !! rất muốn có hết ....\m/

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